[Ideas] Hierarchy ORPG Hero Ideas

Blackveiled

Formerly, Ban-Lord
Reaction score
157
Hey people, if any of you even know the game I'm developing for Warcraft III is, its called Hierarchy ORPG. I'm searching for hero ideas! Basically, give me 20 spell ideas for one hero, and the hero name, and their base stat. Then, I will choose 14 out of those spell ideas. Oh and, make sure they aren't all offensive spells, make about 10 of them offensive spells, and 10 of them passive spells. Thanks, hopefully your idea is considered!

Format:
[Hero Name]:
[Primary Attribute]:

[Ability]: (x13-20)
 

Squll2

je'ne sais pas
Reaction score
76
[SIHigh Mage

Primary Attribute, Intellect
Model: Jaina (pref)


These talented mages are decended from many tales, but the most popular one is that these very mages were trained by the great Jaina Proudmoore herself.

Active Spells

Fire Blast - (channeling?, you choose) The High Mage Creates a Ring of Fire at a target area, trapping(noone can get in either) (everyone?) inside it then creates blast of flame at the middle of the area dealing (your damage) to all enemies and burning them over time, all units that die in the ring will melt and damage enemies near it with its extremly high temperature blood (or you could just alternatively not do this part, or make it so that they explode with fire.)

Ice Trap - Traps a target unit(or multiple units) in ice for (however many seconds are balanced in your game).

Break Ice - The High Mage breaks the ice around an encased enemy unit dealing massive damage to it and stunning it for X seconds, has a Y% chance to implant a ice shard into the enemies body dealing Z extra damage and Slowing it for another M seconds.

Bouncing Frost - The High Mage Creates a frost inside the body of a target ally, when attacked, if the attack is physical the frost will spread to nearby allies and it will slow and damage the attacking unit, if the attack is a spell then the frost will Block the spell and disappear without spreading

Tidal Wave - Creates a Tidal wave (Shockwave) to a target point, (works with Rain Water Passive spell)

Lightning Storm - (works with rain water passive spell) Creates a Lightning storm at a point, creating rain and shocks of thunder that strike enemy units, has a X chance to create sheet lightning in the cloud, scaring enemy units (slowing them down, or making them run around in confusion momentairly) - Optional has a Y chance for the electron filled ground to strike up to a positivly charged cloud dragging with it all units near the blast up into the cloud, dealing extra damage when it falls and stunning it for Z seconds (could deal aoe damage to on landing..)

Earth Shelter - (Channeling) Creates a sheltered area around the High mage made out of spiked trees, all allied units inside will be granted extra hp and mana regen and will be protected from attacks from outside the shelter, noone can get into the shelter except invisible units.

Eclipse - Changes the cycle of day/night time, causing the moon to block out the sun for 30 seconds, this also sparks fear in enemy units decreasing their armor and (hp regen?) when it turns into day time again this sparks the morning dew passive spell.

Magical Barrier - Creates a magical swirling ray of magical light around the High mage which circles for 20 seconds, protecting her from all magical attacks this also improves her mana regenaration.

Passive Spells

Elemental Heart - If the High Mage casts 6 of the same type of elemental spell in a row her heart grows into the element, giving bonus Damage to that tree of elements (for example if she casted a fire spell 6 times, the 7th time it would do 50 more damage or something) every 6 more times she casts it gets more and more powerful (so 6/12/18/24 every time the bonus doubles) however if she casts 25 times her heart will be overpowered with this magic and she will not be able to cast any other element for 1 minute, for every time she casts another spell it will add on 10-15 seconds to this time (you do not have to add this part of the spell)

Rain Water - If the caster casts a spell that triggers this passive spell 3 times in approximately the same area, it will create a flood drowning all enemy units, dealing massive damage after 4 seconds every second for the rest of the duration of the spell (if they stay in the flood), also slows all enemy units in the area.

Overload - If the high mage is hit by 5 spells in 30 seconds she is overloaded with so much magical powers that it sends out a shockwave of magic stunning and damaging all nearby enemy units.

Blink Dodge - The high mage is watched over by the air around her, if she is attacked she has a X chance to dodge the attack and blink to a random space in a area 400 around her.

Morning Dew - Every time it turns from night to dark the area around the high mage turns into dew, slowing enemy units (also triggers rain water)

Essence absorbation - When the high mage is hit by a spell she has a X chance to absorb the essence dealing Y extra damage but regenarating her mana by Z amount

Magical Inspiration - Whenever a intellect spec hero around the High mage casts a spell (not herself) it has a X chance to amplify the effect of that spell.
 

Don

Rise with the Fallens!
Reaction score
52
Roublorg Red
Type: Illidan
Element: Fire
Int: 21 (+ 1 each level)
Agi: 29 (+ 3 each level)
Str: 24 (+ 2 each level)

Ability 1: Pure fire.

Using WE OE (object editor), immolation and triggers

Level1: Creates an immolation arround the hero that deals 20 damage second for 1 manapoints sucke. Also, the hero loose 2 HP every second because the fire burns his skin.

Other level, you decide...

Ability 2: Rought fury

Using WE OE, Bloodlust and triggers

Level1: For 40 manapoints, the hero gain 25% more attack speed as well as movement speed. When the rage is activated, the hero earn 1 more gold per kills.

Other levels, you decide...

Ability 3: Critical rage

Using OE, critical strike.

Level1: In his crasy rage, the hero have 5% chance to deal 3 times his damage.

Other levels, you decide...

Ability 4 (ultimate): Magical Armor.

using WE OE, devotion aura, manashield and triggers

Level1: Once at level <insert level here>, hero learns the ability to make himself semi-invulnerable. He boost his armor by 10 and create a manashield that absorb 5 mana to give 5 hitpoints, every seconds. Once he made this, his attack lower by 5 since he is focused on his armor.

Other levels you decide.

Hope i helped :D
 

Blackveiled

Formerly, Ban-Lord
Reaction score
157
I'll begin working on the hero Don suggested. Also, I'll be waiting for the hero Squll posted to be finished. Thanks.
 

Don

Rise with the Fallens!
Reaction score
52
No problem friend, i'll try to give some more but for now, i'm off (maybe spread some rep?)
 

Pineapple

Just Smile.
Reaction score
576
Alchemist ((Item Lore and Effect Magics))

Unstable Concoction
50% chance of dealing <<>> damage to the enemy
15% chance of failure
35% chance of dealing <<>> damage to yourself

Item Lore
Increases the potency of items by <<>>

Conjure Elixir
40% chance to create a lesser elixir
20% chance to create a elixir
5% chance to create a greater elixir
35% chance of failure

Conjure Tonic
40% chance to create a lesser tonic
20% chance to create a tonic
5% chance to create a greater tonic
35% chance of failure

Frozen Blend
85% chance of freezing the enemy
10% chance of failure
5% chance of freezing yourself
Lasts <<>> seconds

Brute Potion
50% chance of creating a strength potion
10% chance of creating a potion of the ox
40% chance of failure

Strengthen
25% chance of boosting target items effectiveness
65% chance of failure
10% chance of destroying the item

Explosive Mix
75% chance of dealing <<>> damage to the enemy
20% chance of failure
5% chance of dealing <<>> damage to yourself

Liquid Steel
5% chance of creating a Weapon
95% chance of failure

Golden Drink
20% chance of creating a golden tonic
20% chance of creating a golden elixir
5% chance of creating a golden potion
55% chance of failure

Blind
Has a <<>> chance to inflict blind on target
Lasts <<>> seconds

Silence
Has a <<>> chance to inflict silence on target
Lasts <<>> seconds

Slow
Decrease attack speed by <<>>% on target
Lasts <<>> seconds

Toxic
Has a <<>> chance to inflict poison on target
Lasts <<>> seconds

Haste
Increase attack speed by <<>>% on target
Lasts <<>> seconds

Sleep
Has a <<>> chance to inflict sleep on target
Lasts <<>> seconds

Reflection
Gives target reflection (Reflects spells and ranged attacks))

Mind Play
Has a <<>> chance to inflict confusion on target
Lasts <<>> seconds

Stop
Has a <<>> chance to pause target
Lasts <<>> seconds

Petrify
Has a <<>> chance to inflict stone on target

Whats he like: Un predictable, while using Item lore he could either devistate the enemy, create an item of use, or hurt himself! his Effect magic is quite usefull what with it being more predictable, but does not kill the enemy with the excetion of poison if it deals leathal damage or petrify.

The advantage of this class is the ability to make his own items which he can store for later use. He makes a great support fighter, just, from a distance ;)
 

Blackveiled

Formerly, Ban-Lord
Reaction score
157
I'll pass out rep to the people who made heroes later. I gave out too much the past 24 hours, lol.

Thanks Pineapple, nice!
 
A

aznsteph

Guest
Typhoon Knight

Offensive :

1-Cyclone : sends a tornado sweeping everything around it damaging every enemies in a straight line

2-Heart Of The Wind : Stuns all units around the hero for a certain time

3-Wind Shield : Wraps the hero with winds protecting him, giving him more armor

4-Wrath : The hero has 150% more attack but as soon as he gets hit 3 times he will have -100% armor for a certain time and the attack effect will be gone

5-End Storm : Creates a strong storm leaving a desolate landscape of the targeted place

Passive :

Wind Walk : As soon as the hero is ordered to move to a certain distance, he will blink to the point if he is range or he will simply walk

Twisting Cage : Has a certain percent to make the attacked target unable to move or attack.

Double Strike : Gives a chance for the hero to do one more hit immediatly after one in an incredible speed



Add more later cos i dun have much time
 

Pineapple

Just Smile.
Reaction score
576
Crusader (Warrior skills and Perception

Grand Strike
Deals <<>> extra damage

Bash
Stuns enemy for <<>> seconds

Defend
Increases Defence by <<>>
Lasts <<>> Seconds

Gash
Inflicts Bleeding
Lasts <<>> seconds

Berserk
Disable any spells and abilities
Deal <<>> extra damage per attack
Lasts for <<>> Seconds

Battle Call

Increases Damage by <<>>
Lasts <<>> Seconds

Leviathan Strike
Adds Water Element to one attack
Adds <<>> damage

War Cry
Deals <<>> Damage
Range equal to <<>> from Caster

Excalibur/Ragnarok
Adds Holy/Dark Element to one attack
Adds <<>> damage

Quick Steel
Performs <<>> attacks in a row

Keen Eye
Increases chance of critical strike by <<>>

Cheetah Strides
Increased movement speed by <<>>
Lasts <<>> seconds

Combat Multiplier
Each strike raises damage dealt by <<>>%
Each strike raised chance to miss by <<>>%
Active – Keeps going until it misses

Focus
Raises DEX by <<>>%
Lasts <<>> seconds

Meditate
Raises INT by <<>>%
Lasts <<>> seconds

Empower
Raises STR by <<>>%
Lasts <<>> seconds

Hasten
Raises Agiliy by <<>>%
Lasts <<>> seconds

**Sorry, missing 3**

Priest (Holy Summons and Regenative Magics)

Cure
Heals target for <<>>

Dia

Deals <<>> holy damage

Shell

Gives target Shell (decrease magic damage)
Lasts <<>> seconds

Shield

Gives target Shield (decreased physical damage)
Lasts <<>> seconds

Regenerate

Heals target for <<>> per second
Lasts <<>> seconds

Dispel
Removes positive buffs from target

Revive

Has a <<>> chance to revive a dead enemy as an ally
Max <<>>%
Other percent mutilated corpse (cannot raise)

Heal

Removes negative buffs from target

Enchant
Gives target <<>> bonus holy damage on attack
Lasts <<>> seconds

Holy
Deals <<>> holy damage

Nanook [Ice]*
Suggested model: Polar Bear

Aeolus [Wind]*
Suggested model: Coatal (sp? Naga flyer)

Scylla [Water]*
Suggested model: Hydra

Isis [Magic]*
Suggested model: wisp

Baldur [Light]*
Suggested model: Broze dragon? Sometihng that looks holy

*these are the summons, they create a unit that follows you untill it dies, or you summon a different one, I chose the "good" elements for them, use what ever your "good" elements are, magic is a nutural. There names are the names of various gods and demi gods of different ancient mythologies, ones that are associated with the designated element.

 

Oninuva

You can change this now in User CP.
Reaction score
221
[Hero Name] : Keeneye the Sniper
[Primary Attribute] : Agi

Poison Sting - Stings enemy target with poison ammunition, dealing damage over time.
Concussion Shot - Slows a single enemy target for 5 seconds.
Aimed Shot - Slowly aims a high precision shot dealing massive damage. (Casting Time).
Call of the Wild - Passive - Movement speed increase [10%]
Dolly the Wild Thornberry Bunch - Blends with nearby enviroment and puts "Dolly" the clone sheep in a random point within 200 range of the sniper. Nearby beasts will be attracted to "Dolly" and atempt to eat her. When destroied, Dolly will explode dealing damage to ALL nearby units including allies and stun for 1.5 seconds.
Barrage - Launches a large amount of projectiles in a medium area dealing AoE damage to nearby enemies.
Track - Pings nearby location of enemies.
Improved Concussion Shot - Improves first Concussion Shot, gives a 15% passive chance to stun enemy.
Animal Family - All nearby allies gain ANIMAL PASSION BUFF. They all love animals and run 10% faster because they want to love one!
Speed Shot "Dory" Pouch - The sniper uses his engineering skills and creates a new "Dory" Speed Shot Pouch to store his ammo! Now he can reload much faster increasing attack speed by 5%.
Boom Shot - Uses a high explosive ammunition which explodes on impact dealing a chain reaction starting from point of release to point of detonation. Damages all units including allies. "Warning: Beware of Dogs"
Big Bird Blue - tames a big bird blue that scouts and gives the sniper a very large line of sight.
Wet Water Soaker "Nerf" Sniper Rifle Variant - Creates a new rifle with his dwarf engineering skills. Increasing his range by 450 and increasing his damage. Also makes him walk 20% slower but has a 99% chance to increase speed when attacking by 21%. Has a 5% chance to malfunction and jam stunning the sniper for 2 seconds.
 
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