set Bonus_Damage[GetEnumUnit()] = 3
set Bonus_Damage[GetTriggerUnit()] = 3
Custom script: set Bonus_Damage[GetEmnumUnit()] = 5
My bad, i should've been more pacific, kinda in a rush to update this map. What i'm asking for is when pacific unit enters the map then it starts to get damage gain. Sorry ^^
There are books in the object editor. These books add attack damage.
they dont need to be heroes?This is what you should do if you're units are heroes. It's simple, every X seconds, create and give this item to your hero. Since they're tomes, it doesn't matter if the inventory is full or not.
they dont need to be heroes?
if they are units, just add Inventory ability for heroes and give tomes to him so he gain that amount of bonus daamge and remove invetorty ability again?