2) Terrain very bland and not interesting. Trees growing on brick tiles.
3) You have a 1.1 megabyte Microsoft Word 10 document in the Import Manager that, when opened, only has a screenshot of two infernals and two models of Gul'dan in the world editor viewport.
4) Your level up cheat won't work
Trigger:
- lvlup
- Events
- Player - Player 1 (Red) types a chat message containing -rock257 as An exact match
- Conditions
- Actions
- Hero - Set (Last created unit) Hero-level to ((Hero level of (Last created unit)) + 15), Show level-up graphics
- Set player1hero = (Last created unit)
As there is no last created unit to reference in the trigger. Last Created Unit will not work outside the trigger it is called in.
Trigger:
- jrisgay
- Events
- Player - Player 1 (Red) types a chat message containing jrisgay as An exact match
- Player - Player 2 (Blue) types a chat message containing jrisgay as An exact match
- Player - Player 3 (Teal) types a chat message containing jrisgay as An exact match
- Player - Player 4 (Purple) types a chat message containing jrisgay as An exact match
- Player - Player 5 (Yellow) types a chat message containing jrisgay as An exact match
- Player - Player 6 (Orange) types a chat message containing jrisgay as An exact match
- Player - Player 7 (Green) types a chat message containing jrisgay as An exact match
- Player - Player 8 (Pink) types a chat message containing jrisgay as An exact match
- Conditions
- Actions
- Unit - Create 1 Gay Boy for (Triggering player) at (Center of (Playable map area)) facing Default building facing degrees
Leaks. Point is never removed.
Trigger:
- ezekielisgay
- Events
- Player - Player 1 (Red) types a chat message containing ezekielisgay as An exact match
- Player - Player 2 (Blue) types a chat message containing ezekielisgay as An exact match
- Player - Player 3 (Teal) types a chat message containing ezekielisgay as An exact match
- Player - Player 4 (Purple) types a chat message containing ezekielisgay as An exact match
- Player - Player 5 (Yellow) types a chat message containing ezekielisgay as An exact match
- Player - Player 6 (Orange) types a chat message containing ezekielisgay as An exact match
- Player - Player 7 (Green) types a chat message containing ezekielisgay as An exact match
- Player - Player 8 (Pink) types a chat message containing ezekielisgay as An exact match
- Conditions
- Actions
- Unit - Create 1 Super Faggot for (Triggering player) at (Center of (Playable map area)) facing Default building facing degrees
Same as before, and as your language is most flattering, I do believe this map isn't going to get much attention here.
Trigger:
- email Copy
- Events
- Time - Elapsed game time is 60.00 seconds
- Conditions
- ((Triggering unit) is A structure) Equal to True
- Actions
- Game - Display to (All players) for 15.00 seconds the text: If you have any bug...
Condition doesn't match the event.
Trigger:
- Invulnerability Copy
- Events
- Unit - A unit Finishes reviving
- Conditions
- Actions
- Hero - Create Albatross and give it to (Reviving Hero)
- Do nothing
Do Nothing is not needed here.
Trigger:
- Map Initialization
- Events
- Map initialization
- Conditions
- Actions
- Player Group - Pick every player in (All players) and do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Picked player) controller) Equal to User
- ((Picked player) slot status) Equal to Is playing
- Then - Actions
- Unit - Create 1 Garku'kel for Player 3 (Teal) at ((Picked player) start location) facing Default building facing degrees
- Unit - Create 1 Garku'kel for (Picked player) at ((Picked player) start location) facing Default building facing degrees
- Player - Set (Picked player) Current gold to 75
- Else - Actions
- Do nothing
You have two triggers with the event Map Initialization. Bad.
Trigger:
- victory off
- Events
- Map initialization
- Conditions
- Actions
- Trigger - Turn off victory <gen>
- Trigger - Turn off victory Copy 2 <gen>
- Trigger - Turn off victory Copy <gen>
Never mind, I found a third.
Trigger:
- doom
- Events
- Unit - A unit Uses an item
- Conditions
- (Item carried by (Triggering unit) of type Doom Bringer) Equal to (Item being manipulated)
- Actions
- Unit - Replace (Triggering unit) with a Lucifer using The old unit's life and mana
Condition could be simplified to just Item of Type. The Item being manipulated part is unneeded.