Arena Infernal Wars Version 1.0 released

Did you like this map?

  • Yes

    Votes: 0 0.0%
  • A little bit

    Votes: 0 0.0%
  • Not really

    Votes: 0 0.0%

  • Total voters
    1
  • Poll closed .

bboykonjo

New Member
Reaction score
1
Objective: Kill the other Infernal Summoners in a fast-aced game of skill and strategy.
 

Attachments

  • INFERNAL WARS V1.w3x
    1.2 MB · Views: 449

mylemonblue

You can change this now in User CP.
Reaction score
7
As mentioned in your other post:

2) Terrain very bland and not interesting. Trees growing on brick tiles.
3) You have a 1.1 megabyte Microsoft Word 10 document in the Import Manager that, when opened, only has a screenshot of two infernals and two models of Gul'dan in the world editor viewport.

4) Your level up cheat won't work
Trigger:
  • lvlup
    • Events
      • Player - Player 1 (Red) types a chat message containing -rock257 as An exact match
    • Conditions
    • Actions
      • Hero - Set (Last created unit) Hero-level to ((Hero level of (Last created unit)) + 15), Show level-up graphics
      • Set player1hero = (Last created unit)

As there is no last created unit to reference in the trigger. Last Created Unit will not work outside the trigger it is called in.

Trigger:
  • jrisgay
    • Events
      • Player - Player 1 (Red) types a chat message containing jrisgay as An exact match
      • Player - Player 2 (Blue) types a chat message containing jrisgay as An exact match
      • Player - Player 3 (Teal) types a chat message containing jrisgay as An exact match
      • Player - Player 4 (Purple) types a chat message containing jrisgay as An exact match
      • Player - Player 5 (Yellow) types a chat message containing jrisgay as An exact match
      • Player - Player 6 (Orange) types a chat message containing jrisgay as An exact match
      • Player - Player 7 (Green) types a chat message containing jrisgay as An exact match
      • Player - Player 8 (Pink) types a chat message containing jrisgay as An exact match
    • Conditions
    • Actions
      • Unit - Create 1 Gay Boy for (Triggering player) at (Center of (Playable map area)) facing Default building facing degrees

Leaks. Point is never removed.

Trigger:
  • ezekielisgay
    • Events
      • Player - Player 1 (Red) types a chat message containing ezekielisgay as An exact match
      • Player - Player 2 (Blue) types a chat message containing ezekielisgay as An exact match
      • Player - Player 3 (Teal) types a chat message containing ezekielisgay as An exact match
      • Player - Player 4 (Purple) types a chat message containing ezekielisgay as An exact match
      • Player - Player 5 (Yellow) types a chat message containing ezekielisgay as An exact match
      • Player - Player 6 (Orange) types a chat message containing ezekielisgay as An exact match
      • Player - Player 7 (Green) types a chat message containing ezekielisgay as An exact match
      • Player - Player 8 (Pink) types a chat message containing ezekielisgay as An exact match
    • Conditions
    • Actions
      • Unit - Create 1 Super Faggot for (Triggering player) at (Center of (Playable map area)) facing Default building facing degrees

Same as before, and as your language is most flattering, I do believe this map isn't going to get much attention here.

Trigger:
  • email Copy
    • Events
      • Time - Elapsed game time is 60.00 seconds
    • Conditions
      • ((Triggering unit) is A structure) Equal to True
    • Actions
      • Game - Display to (All players) for 15.00 seconds the text: If you have any bug...

Condition doesn't match the event.

Trigger:
  • Invulnerability Copy
    • Events
      • Unit - A unit Finishes reviving
    • Conditions
    • Actions
      • Hero - Create Albatross and give it to (Reviving Hero)
      • Do nothing

Do Nothing is not needed here.

Trigger:
  • Map Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked player) controller) Equal to User
              • ((Picked player) slot status) Equal to Is playing
            • Then - Actions
              • Unit - Create 1 Garku'kel for Player 3 (Teal) at ((Picked player) start location) facing Default building facing degrees
              • Unit - Create 1 Garku'kel for (Picked player) at ((Picked player) start location) facing Default building facing degrees
              • Player - Set (Picked player) Current gold to 75
            • Else - Actions
              • Do nothing

You have two triggers with the event Map Initialization. Bad.

Trigger:
  • victory off
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Trigger - Turn off victory <gen>
      • Trigger - Turn off victory Copy 2 <gen>
      • Trigger - Turn off victory Copy <gen>

Never mind, I found a third.

Trigger:
  • doom
    • Events
      • Unit - A unit Uses an item
    • Conditions
      • (Item carried by (Triggering unit) of type Doom Bringer) Equal to (Item being manipulated)
    • Actions
      • Unit - Replace (Triggering unit) with a Lucifer using The old unit's life and mana

Condition could be simplified to just Item of Type. The Item being manipulated part is unneeded.

Edited to add having an instant level up cheat for player 1 only isn't very fair.
 

Laiev

Hey Listen!!
Reaction score
188
Without some description about the map or screenshot or something, you'll never get player to your map
 

Whoareyou.

New Member
Reaction score
24
There should be some story like after many years Infernals had a bet or something, and then you should have like the heros list, I don't feel like testing yet [sorry]
 
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