Item Bug

kaftis10

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When i buy a tome or something from shop and every 600 secs

an item seems to respawn at position of my hero

a custom item made by combining 2 other items but i never buy those two..

all my triggers seems perfect

i dont know what is it maybe that leaks you all talking about...
 

Solu9

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How are we supposed to help you if you don't post your triggers?
 

kaftis10

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If i knew what trigger was wrong i would post it

heres is the triggers of the item that i said before but they are just perfect


Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Crystal Ball) Equal to True
((Hero manipulating item) has an item of type Honor shield) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Crystal Ball)
Item - Remove (Item carried by (Hero manipulating item) of type Honor shield)
Hero - Create Holy Armor and give it to (Hero manipulating item)
Else - Actions
 

afisakov

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This trigger does not look like it would be the problem, and I have never heard of leaks making stuff just appear. Usually leaks just cause lag in my experience, though sometimes they can cause triggers with unit groups to go out of whack and activate when not supposed to.

If this random item spawning happens every game, then simplest fix is to grab a bunch of triggers, right click and disable them, and then test. Re-enable and mvoe on to next bunch until u find the set that causes problem to go away. Repeat with subsets until u can narrow down what the problem is. If this problem is new it is probably one of the triggers u recently added/changed so start testing with those.
 

Solu9

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If i knew what trigger was wrong i would post it

heres is the triggers of the item that i said before but they are just perfect


Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Crystal Ball) Equal to True
((Hero manipulating item) has an item of type Honor shield) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Crystal Ball)
Item - Remove (Item carried by (Hero manipulating item) of type Honor shield)
Hero - Create Holy Armor and give it to (Hero manipulating item)
Else - Actions

You should check in the conditions after the event what item is acquired.

You should as well add an "and" to your condition. Because right now the hero manipulating the item can have either the Crystal Ball OR the Honor Shield and still get the Holy Armor.
 

kaftis10

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You should check in the conditions after the event what item is acquired.

You should as well add an "and" to your condition. Because right now the hero manipulating the item can have either the Crystal Ball OR the Honor Shield and still get the Holy Armor.

Not really it works only if you buy both items but i ll check it out
 

Kayoss666

Member
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Not really it works only if you buy both items but i ll check it out

correct because inside a if then else it automatically does a "if all are true"

Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Crystal Ball) Equal to True
((Hero manipulating item) has an item of type Honor shield) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Crystal Ball)
Item - Remove (Item carried by (Hero manipulating item) of type Honor shield)
Hero - Create Holy Armor and give it to (Hero manipulating item)
Else - Actions



and post other triggers you think might be causing the problem.
 

Solu9

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I stand corrected. I guess I always put in a AND to double secure.

I still stand by my
You should check in the conditions after the event what item is acquired.
 

Kayoss666

Member
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7
I stand corrected. I guess I always put in a AND to double secure.

I still stand by my
You should check in the conditions after the event what item is acquired.

yes he should cause it would cut down on how many times the trigger is ran and it would also give him the combined item any time he picked up or bought any item after having those too. so yes you do need a condition statement of acquired item
 
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