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BigNailCow
Guest
Hi all. I'm new to WC3 editing and JASS in general, but I've been programming in a multitude of languages for a long time, so my question isn't about syntax or anything like that.
Everywhere I've looked it says to use the Channel ability as a template for an ability that does nothing and needs to be coded in a trigger. Well, this works, but it's not exactly doing *nothing*. If models are specified in the various Art Effect fields, it creates the effects still. Is there a way to disable this without removing the models from the effect fields?
Here's the JASS part: Alternatively, is there a way to load models into these effect fields while a trigger is executing? I ask because I want to use the EFFECT_TYPE constants instead of model path strings.
Thanks!
Everywhere I've looked it says to use the Channel ability as a template for an ability that does nothing and needs to be coded in a trigger. Well, this works, but it's not exactly doing *nothing*. If models are specified in the various Art Effect fields, it creates the effects still. Is there a way to disable this without removing the models from the effect fields?
Here's the JASS part: Alternatively, is there a way to load models into these effect fields while a trigger is executing? I ask because I want to use the EFFECT_TYPE constants instead of model path strings.
Thanks!