Hey thanks to anyone who takes their time to look at this my question is pretty noob but here it is.
You know when you have an ability lets say for this case. Fire. And you want the spell to deal Hero's Strength x 2, i have that part figured out but where i get stuck is when they level the ability up that i can change the trigger accordingly.
like so when they level up Fire - [Level 1] to Fire -[Level 3], 4, 5 etc.
How can i change the trigger to make it say 4x his strength for level 2 and 8x his strength for level 3 etc. etc.
Thanks to anyone who helps me out.
Just in case you dont understand my question here is the trigger.
You know when you have an ability lets say for this case. Fire. And you want the spell to deal Hero's Strength x 2, i have that part figured out but where i get stuck is when they level the ability up that i can change the trigger accordingly.
like so when they level up Fire - [Level 1] to Fire -[Level 3], 4, 5 etc.
How can i change the trigger to make it say 4x his strength for level 2 and 8x his strength for level 3 etc. etc.
Thanks to anyone who helps me out.
Trigger:
- Fated Circle
- Events
- Unit - A unit Begins casting an ability
- Conditions
- (Ability being cast) Equal to Fated Circle
- Actions
- Unit - Create 1 dummy fated for (Triggering player) at ((Position of (Triggering unit)) offset by 250.00 towards 90.00 degrees) facing (Position of (Triggering unit))
- Set FatedCircle1 = (Last created unit)
- Unit - Create 1 dummy fated for (Triggering player) at ((Position of (Triggering unit)) offset by 250.00 towards 180.00 degrees) facing (Position of (Triggering unit))
- Set FatedCircle2 = (Last created unit)
- Unit - Create 1 dummy fated for (Triggering player) at ((Position of (Triggering unit)) offset by 250.00 towards 360.00 degrees) facing (Position of (Triggering unit))
- Set FatedCircle3 = (Last created unit)
- Unit - Create 1 dummy fated for (Triggering player) at ((Position of (Triggering unit)) offset by 250.00 towards 270.00 degrees) facing (Position of (Triggering unit))
- Set FatedCircle4 = (Last created unit)
- Unit - Create 1 dummy fated for (Triggering player) at ((Position of (Triggering unit)) offset by 250.00 towards 135.00 degrees) facing (Position of (Triggering unit))
- Set FatedCircle5 = (Last created unit)
- Unit - Create 1 dummy fated for (Triggering player) at ((Position of (Triggering unit)) offset by 250.00 towards 225.00 degrees) facing (Position of (Triggering unit))
- Set FatedCircle6 = (Last created unit)
- Unit - Create 1 dummy fated for (Triggering player) at ((Position of (Triggering unit)) offset by 250.00 towards 315.00 degrees) facing (Position of (Triggering unit))
- Set FatedCircle7 = (Last created unit)
- Unit - Create 1 dummy fated for (Triggering player) at ((Position of (Triggering unit)) offset by 250.00 towards 45.00 degrees) facing (Position of (Triggering unit))
- Set FatedCircle8 = (Last created unit)
- Unit - Cause FatedCircle1 to damage circular area after 0.00 seconds of radius 150.00 at (Position of FatedCircle1), dealing ((Real(SquallStr)) x 2.00) damage of attack type Spells and damage type Normal
- Unit - Cause FatedCircle2 to damage circular area after 0.00 seconds of radius 150.00 at (Position of FatedCircle2), dealing ((Real(SquallStr)) x 2.00) damage of attack type Spells and damage type Normal
- Unit - Cause FatedCircle3 to damage circular area after 0.00 seconds of radius 150.00 at (Position of FatedCircle3), dealing ((Real(SquallStr)) x 2.00) damage of attack type Spells and damage type Normal
- Unit - Cause FatedCircle4 to damage circular area after 0.00 seconds of radius 150.00 at (Position of FatedCircle4), dealing ((Real(SquallStr)) x 2.00) damage of attack type Spells and damage type Normal
- Unit - Cause FatedCircle5 to damage circular area after 0.00 seconds of radius 150.00 at (Position of FatedCircle5), dealing ((Real(SquallStr)) x 2.00) damage of attack type Spells and damage type Normal
- Unit - Cause FatedCircle6 to damage circular area after 0.00 seconds of radius 150.00 at (Position of FatedCircle6), dealing ((Real(SquallStr)) x 2.00) damage of attack type Spells and damage type Normal
- Unit - Cause FatedCircle7 to damage circular area after 0.00 seconds of radius 150.00 at (Position of FatedCircle7), dealing ((Real(SquallStr)) x 2.00) damage of attack type Spells and damage type Normal
- Unit - Cause FatedCircle8 to damage circular area after 0.00 seconds of radius 150.00 at (Position of FatedCircle8), dealing ((Real(SquallStr)) x 2.00) damage of attack type Spells and damage type Normal
- Unit - Add a 2.00 second Generic expiration timer to FatedCircle1
- Unit - Add a 2.00 second Generic expiration timer to FatedCircle2
- Unit - Add a 2.00 second Generic expiration timer to FatedCircle3
- Unit - Add a 2.00 second Generic expiration timer to FatedCircle4
- Unit - Add a 2.00 second Generic expiration timer to FatedCircle5
- Unit - Add a 2.00 second Generic expiration timer to FatedCircle7
- Unit - Add a 2.00 second Generic expiration timer to FatedCircle6
- Unit - Add a 2.00 second Generic expiration timer to FatedCircle8
- Events
Just in case you dont understand my question here is the trigger.