RPG Legacy of Argos Orpg

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
Reaction score
216
JASS:
call EnableThirdPersonCam(Player(i), u, 0)


when hero die :
Player(i) -> GetOwningPlayer(hero variable)
u -> ghost variable
 

XxShadyxX

I abused the rep system.
Reaction score
81
Trigger:
  • Death
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
      • ((Triggering player) controller) Equal to User
    • Actions
      • Hero - Add (0 - ((Hero level of (Triggering unit)) x 25)) experience to (Triggering unit), Show level-up graphics
      • Set HeroRevive[(Player number of (Owner of (Dying unit)))] = (Dying unit)
      • Set DeathPoint = (Position of (Dying unit))
      • Unit - Create 1 Grave for (Owner of (Dying unit)) at DeathPoint facing Default building facing degrees
      • Custom script: call RemoveLocation (udg_DeathPoint)
      • Set Grave[(Player number of (Owner of (Dying unit)))] = (Last created unit)
      • Unit - Create 1 Priest Ghost for (Owner of (Last created unit)) at TheLightGraveyard facing Default building facing degrees
      • Unit - Order (Last created unit) to Right-Click Grave[(Player number of (Triggering player))]
      • Selection - Select (Last created unit) for (Owner of (Last created unit))


Trigger:
  • Revive
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Resurect
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Distance between (Position of Grave[(Player number of (Owner of (Casting unit)))]) and (Position of (Casting unit))) Less than or equal to 350.00
          • (Owner of (Casting unit)) Equal to (Owner of Grave[(Player number of (Owner of (Casting unit)))])
        • Then - Actions
          • Hero - Instantly revive HeroRevive[(Player number of (Owner of (Casting unit)))] at (Position of (Casting unit)), Show revival graphics
          • Unit - Make HeroRevive[(Player number of (Owner of (Casting unit)))] Invulnerable
          • Game - Display to (Player group((Triggering player))) the text: (Player[1] + You have been revived and have lost experiance. you have 5 seconds before you are vulnerable agian.)
          • Unit - Remove (Casting unit) from the game
          • Unit - Remove Grave[(Player number of (Owner of (Casting unit)))] from the game
          • Wait 5.00 seconds
          • Unit - Make HeroRevive[(Player number of (Owner of (Casting unit)))] Vulnerable
          • Unit - Make PlayerUnits[(Player number of (Triggering player))] Vulnerable
        • Else - Actions
          • Game - Display to (Player group((Owner of (Triggering unit)))) the text: Sorry your not clos...
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
I would like to create some spells (in vJass)

but not too complicated (like move a unit in a spiral up in the airs and after x seconds toss him 3 km away damaging and knocking back enemies it hits on his way...)

give me a spell you want and I'll try to make it and see if you like it (I wanna practice my Jass skills :p + this project seems interesting and I wanna help you with it)
 

Zack1996

Working on a Map
Reaction score
68
Code:
call EnableThirdPersonCam(Player(i), u, 0)
This is the core thingy. I don't know if this function exists in WC3 or did the guy create it himself but it should always contain:
call EnableThirdPersonCam
So you should use a custom script somewhat like this:

call EnbleThirdPersonCam(GetOwningPlayer(GetTriggerUnit()), GetLastCreatedUnit(), 0)

This should be the custom script that you should include in your first trigger, put it right after you create the spirit.
The other script should be:
call EnbleThirdPersonCam(GetOwningPlayer(GetTriggerUnit()), udg_HeroRevive[GetConvertedPlayerId(GetOwningPlayer(GetTriggerUnit()))], 0)

Place it right after you revive the hero.
I'm not sure if it works 'cos I am super tired at the moment, can't type properly. I also don't have much experience with JASS ATM, can't even code a knockback. However, I believe it should be correct, check with some others :)
 

BlackRose

Forum User
Reaction score
239
Tree Growth System [Check]
Hero Ghost Revival System [CheckButNeedsWork]
Party System [InProgress] [llllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll 92%
Share Bounty System [CheckButNeedsWork]
Extended Inventory System [CheckButNeedsWork]
Weapon Restrict System [CheckButNeedsWork]

Hello, I am BlackRose, can you even read this? I definitely can. Anyways, some Q's:

1 - Will it have a manual camera, or controlled camera.... I hate controlled!
2 - Triggered attack or normal?
3 - Sexy spells or retarded spells?
4 - Can I play this in Single-Player?

1000 POST! You deserve REP!
 

XxShadyxX

I abused the rep system.
Reaction score
81
To Let you all know this project is going great!
I will have new screenshots up soon.
Terrain is 35% done
Systems/Triggers are 75% done
Units/Items are 10% done
and
Quests are 1% done lol.
 

Scorpions

New Member
Reaction score
12
Another Warrior Spell


(You can change the tooltip)
 

Attachments

  • Inner Strength.w3x
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XxShadyxX

I abused the rep system.
Reaction score
81
Hey Scorpions
I tried it out. Just one problem I see. When your attacking and if they already have the buff and you attack again and you add it again it creates another special effect. And the original one never goes away.
 
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