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if you have 2 instant spells and are using them at the same time it will still be MUI, equal you can use the same varrible to all your triggers if they are removed instanly
MUI is just if the trigger can handle multiple units casting the same ability. For example, you have two Sorceress casting a spell on a target that causes 100 damage after 10 seconds. The trigger is in this form:
Trigger:
Sorceress damage
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to (The ability)
Actions
Set Sorcess_target = (Target unit of ability being cast)
Wait 10.00 seconds
Unit - Cause (Triggering unit) to damage Sorceress_target for 100.00 damage [...]
This isn't MUI because when the second Sorcess casts the spell, the variable's previous data is overwritten and the first trigger will then hit the wrong unit. With other words, the trigger only works for one unit a time. Understand why your trigger doesn't work for multiple units and you make it MUI.
MUI is mostly related to spells and triggers that occur over a time span. To make a trigger MUI, you have to make the right design by using things like local variables, indexers or hashtables to make the trigger "remember" the right data.
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.