Ok lets go...
First the variables:
First Trigger: Create the leaderboard:
Second Trigger: Modify if a unit dies:
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First the variables:
Name: Player_Kills ; Type: Integer (Array); Initial Value: 0
First Trigger: Create the leaderboard:
CreateKills
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Score
Custom script: set bj_wantDestroyGroup=true
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
((Picked player) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
Else - Actions
Do nothing
Leaderboard - Show (Last created leaderboard)
Second Trigger: Modify if a unit dies:
ModifyKills
Events
Unit - A unit Dies
Conditions
Actions
Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Player_Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
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