Many problem need sloves

tanchunhung

New Member
Reaction score
2
I have some question to ask.(Question has a number)
Using custom script, I only know little, that is base script.
1.If I wanted to know how to Set a Variable by a custom script, is that possible?
Now I don't know why I can't use JASS, so I till now also not use it.
The bug is this: Could not complete hack.dll ... I wanted to know why this bug happens in my pc (I'm play in cyber)
2.I have check many Thread, I see many trigger need JASS. There has a JASS to Trigger converter ?
3.Is that JASS is used to fix the Trigger from editing ?
4.What is the meaning of Hastable, I know that will be hard to use it......
5.I have make a testing map, this is the trigger.When I wanted to order the build to upgrade it for 1 times, the Upgrade shows 2 times upgrade.

Code:
Upgrades
    Events
        Time - Every 60.00 seconds of game time
    Conditions
    Actions
        Unit - Order Lumber Mill001 to research Iron Forged Swords
        Unit - Order Lumber Mill001 to research Iron Plating

6.Also, some Actions likes changing the chance of Critical Strike aren't have. Using Custom Script would slove it ?
7.If a unit cast a storm bolt on a unit, it stun right ? but if target are blink after casting storm bolt, the stun and the damage won't work, but how to make it work ? I know it can be by using trigger...
8.I trying to make a TD, after I have trigger all levels, I try it, When it level 1, it shows level 2. When it level 2, it show level 3.
9.Put what number to order the AI to do thing?
10.There will has a private quests for a player ? I means when player 1 take a quest. The quest only show for player 1.
11.I have do a Image, but the image won't show. The bottom is the trigger of it
Code:
Tricky Strike
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Tricky Strike
    Actions
        Image - Create an image using (String((Unit-type of (Casting unit)))) of size 256.00 at (Position of (Casting unit)) with Z offset 0.00 using image type Indicator
        Image - Show (Last created image)
        Wait 5.00 seconds
        Image - Destroy (Last created image)

That is all~ Hope you all will be help me ~ :)
 

HydraRancher

Truth begins in lies
Reaction score
197
1. Set ... = ...
2. No.
3. It's not called 'trigger', it's called GUI. GUI is JASS, but merely compacted into a button fashion.
4. Hashtables are large arrays, which can use two keys as their indexes.
5. Well you're researching 2 abilities...
6. You can't use JASS (or GUI for that matter) to modify an ability's object editor values during gameplay.
7. It doesn't work because Blink avoids projectiles. I don't think you can change that without using a sliding mechanism.
8. I have an idea. How about we see the triggers? -.^
9. What Number?
10. Showing quests for one player is impossible as far as I know. You'll probably get desyncing trying to use locals.
11. Are you trying to make a floating text?
 

tanchunhung

New Member
Reaction score
2
1.Making a Variable in a custom script is possible. [SLOVED]
2.If there doesn't have JASS to Trigger converter, I can say SLOVED XD [SLOVED]
3.GUI = Graphical User Interface ??? I still don't know what means....
4.Well, I can't understand it, making a hastable will make me possible to understand it?
5.The research is 1 second research time. No money and lumber requires also.
6.Thanks ~ [SLOVED]
7.If using trigger, I don't know how to set the projectiles speed and movement speed, hope you know it!
8.Trigger missing due to saving problem. Sorry about that. [FAIL]
9.1, 0( Does it have ?) , 2 ( This also have ? )
10.Thanks ~ [SLOVED]
11.That trigger has leaked.would you help me ?
As I mark [SLOVED] , you do not need to post about that agian.
As I mark [FAIL], you can help if you wanted to make it [SLOVED]
Some doesn't marked, that means my reply...XD
 

HydraRancher

Truth begins in lies
Reaction score
197
3. GUI = Clicky Buttons that make things happen. JASS is the coding language of Warcraft, where you type each of the functions and whatnot. GUI merely has the same intentions but instead of typing it, there is a user interface that does just that.

4. I'll explain...

Your Hashtable is like a bank. It stores information. To remember the information though, we have to sort it. So we can remember it. Sure we could do it like 1,2,3,4,5 but that's not specific enough, and if two people try use the same "vault" it will overwrite data. So instead we use unit-specific indexing, where we save, let's say, a units Level into the bank under the Key, unit.

Imagine it like a table.

Code:
[B]Bank[/B]

Unit                  Money         Level           Owner

(Triggering Unit)   450             4              Player 1 (Red)

So for money, you save 450 as Key(Money) in Key(Triggering Unit), and the same for the other values.


5. Try manually researching the ability. So take control of the unit. If it doesn't work, then the problem is in the ability.

7. What you have to do is make a trigger that will manually slide projectiles when they are created.

8. Well I need a trigger to fix the problem that the trigger is making...

9. I don't understand the question. Which field?

11. What are you trying to do?
 
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