Yoshii
New Member
- Reaction score
- 74
at map initialization i want so that all unusued player unit are removed and this is working fine, then display a msg "player who dropped/no longer in game just left game in fear.The problem is my game can be played for 12 player but if I host a 2 player game, ill get the "player 3 4 5 6 7 etc just left game in fear at initialization even though they never were in game in the first place, anyway to fix?
tryed many way to try fix and nothing worked
Code:
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player((Integer A))) slot status) Not equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units owned by (Player((Integer A)))) and do (Actions)
Loop - Actions
Game - Display to (All players) the text: ((Name of (Owner of (Picked unit))) + Just Left in FEAR)
Unit - Remove (Picked unit) from the game
Else - Actions