Mapster
New Member
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Yes i realize i have basically the same name as Fletchers topic what ever...
But yeah i am working on an ORPG which is when you start off as a Villager (may change name later) and you have to kill monsters to level up to 13 or 15 to get your first Job Advancement which is when your stats are doubled.
As a Villager every time you level you will be given 3 skill points to apply to either Strength, Agility or Intelligence. These will indicate how much damage you will deal further into the game; So it's ALL about your Villagers Attribute points at the start of the game.
Later on when you level up to 13 you will be able to become a Magician of some sort, this job will require intelligence as your primary attribute.
The magician will be based on using their spells which i will be naming later on (hence the intelligence).
When you become level 15 you can either become an Axeman or an Assassin and your experience rate will be disabled until you get your job.
Axemen will be based by melee attacks and will use Strength as their primary attribute points so their health will be over the hills (not literally).
Axemen will be much like the mountain king only will be using Axes have have differant based skills such as "Power Axe (differant name)".
Assassins will be based by range and speed but have very low health. Their primary attribute points will be Agility to increase their attack-speed but it will not effect their armor.
The ORPG will have many new triggers such as stacking up potions when you pick them up, model attachments when you pick up a new weapon or armor and even Random gold thats dropped from monsters and potions and weapons that can be dropped from monsters as well.
As soon as i get each little bug fixed i'll post out a beta version of this map for you all to rate and see if there is anything that i missed.
The map may also have a save/load system depending if the map will need it or not.
Cheers,
Mapster
Beta 9.11:
Click here to Download
But yeah i am working on an ORPG which is when you start off as a Villager (may change name later) and you have to kill monsters to level up to 13 or 15 to get your first Job Advancement which is when your stats are doubled.
As a Villager every time you level you will be given 3 skill points to apply to either Strength, Agility or Intelligence. These will indicate how much damage you will deal further into the game; So it's ALL about your Villagers Attribute points at the start of the game.
Later on when you level up to 13 you will be able to become a Magician of some sort, this job will require intelligence as your primary attribute.
The magician will be based on using their spells which i will be naming later on (hence the intelligence).
When you become level 15 you can either become an Axeman or an Assassin and your experience rate will be disabled until you get your job.
Axemen will be based by melee attacks and will use Strength as their primary attribute points so their health will be over the hills (not literally).
Axemen will be much like the mountain king only will be using Axes have have differant based skills such as "Power Axe (differant name)".
Assassins will be based by range and speed but have very low health. Their primary attribute points will be Agility to increase their attack-speed but it will not effect their armor.
The ORPG will have many new triggers such as stacking up potions when you pick them up, model attachments when you pick up a new weapon or armor and even Random gold thats dropped from monsters and potions and weapons that can be dropped from monsters as well.
As soon as i get each little bug fixed i'll post out a beta version of this map for you all to rate and see if there is anything that i missed.
The map may also have a save/load system depending if the map will need it or not.
Cheers,
Mapster
Beta 9.11:
Click here to Download