meh, why doesnt this work?

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Inflicted

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I think i'm missing something obvious, this should be working. But isn't :/
Please let me know if you see anything:

Trigger:
  • Cloud
    • Events
      • Time - Every 2.00 seconds of game time
    • Conditions
    • Actions
      • Set Temp_UnitGroup = (Units in (Playable map area) matching ((((Matching unit) is alive) Equal to True) and ((Unit-type of (Matching unit)) Equal to Satyr)))
      • Unit Group - Pick every unit in Temp_UnitGroup and do (Actions)
        • Loop - Actions
          • Set Temp_Point = (Position of (Picked unit))
          • Unit - Order (Picked unit) to Human Dragonhawk Rider - Cloud Temp_Point
          • Custom script: call RemoveLocation (udg_Temp_Point)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Number of units in Temp_UnitGroup) Equal to 0
        • Then - Actions
          • Trigger - Turn off (This trigger)
          • Game - Display to (All players) the text: off
        • Else - Actions
      • Custom script: call DestroyGroup (udg_Temp_UnitGroup)

Hmm, it selects every Satyr and makes it cast Cloud at the position its standing.
However its not working for some reason.
I tested the ability, it does cast.
What am I doing wrong here?
 

Accname

2D-Graphics enthusiast
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Might be that the satyr are owned by a computer force and thus the standard AI is holding them back. Try to make the owner ignore their guard position and see if it helped.
 

Inflicted

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It is owned by the Player.
I have it still for testing, but it does nothing.
Try to make the owner ignore their guard position and see if it helped.
I will try that, ty.

--

edit:
well, I dont know what happened. But now it is working, think I had a trigger incorrectly dissabling it.
Thanks though.
 
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