- Reaction score
- 1,697
Say these below:
1. Two same maps, 32x32. Terrain is the same.
2. Two different sized Barracks. One is scaled 1.0f, the other 0.5f.
3. The barracks are placed separately.
Does the one scaled 1.0f uses a lot more resources (graphics, lags, delays, etc.) on Battle.Net than the one scaled 0.5f?
I usually see giant units are slow and show signs of "spikey" lags. (sp?) But smaller units are fast and smoother. I wondered why?
(1.0f means scaled 1x, 0.5f means scaled 0.5x, "f" means a float number.)
1. Two same maps, 32x32. Terrain is the same.
2. Two different sized Barracks. One is scaled 1.0f, the other 0.5f.
3. The barracks are placed separately.
Does the one scaled 1.0f uses a lot more resources (graphics, lags, delays, etc.) on Battle.Net than the one scaled 0.5f?
I usually see giant units are slow and show signs of "spikey" lags. (sp?) But smaller units are fast and smoother. I wondered why?
(1.0f means scaled 1x, 0.5f means scaled 0.5x, "f" means a float number.)