(Nameless Map) Survival

kiren17

New Member
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2
Im making a survival map

Goal: Kill the Enemy hero

characters:there are 8 heros, i have 4 now and need ideas for the 4 others
 
D

Doomsday

Guest
Memoriane - A nature-empowered spirit from the dead that throws ghost shruikens, which do damage to your HP and mana.
Agility Based

Cremble - Throws a shruiken at the enemy target, doing - damage and stunning the unit for - seconds. Original ability: Storm bolt

Nature's Breeze - Increases your movement speed and life regeneration by -%. Original ability: Unholy aura

Earth Encrustation - Slams the ground with brute force, impaling nearby enemies within a 250 radius of the hero. Original ability: War stomp
 

Thanatos_820

Death is Not the End
Reaction score
91
Kotaro Fuma:
Agility Hero
A ninja from the 1500-1600's. Can he survive, way back in time?

Ninja Magic - Fireball Spiral: Cost 150 Mana, +15 each level. Cooldown is 4 seconds, +1 second each level.
Kotaro waves his hands in a spiral motion once. When his hand passes degrees: 235, 160, 55, and 0, a ball of fire is summoned. Each ball can link up to several units.
Lvl 1: Summons 4 balls of fire. Each ball does 100 damage with a 45% damage decrease with each target linked. Links 2 times: Primary Target and Target 1. Link target radius is 500.
Lvl 2: Summons 4 balls of fire. Each ball does 180 damage with a 45% damage decrease with each target linked. Links 3 times: Primary Target, Target 1, and Target 2. Link target radius is 500.
Lvl 3: Summons 4 balls of fire. Each ball does 240 damage with a 45% damage decrease with each target linked. Links 4 times: Primary Target, Target 1, Target 2, and Target 3. Link target radius is 500.

Jump: Cost 130. Cooldown is 1 second.
As a ninja, Kotaro can jump to certain places and damaging units as well.
Lvl 1: Jumps 2 times, dealing 15 damage each jump to enemies nearby. Can also jump to very close isolated islands or over low doodads.
Lvl 2: Jumps 3 times, dealing 20 damage each jump to enemies nearby. Can also jump to close isolated islands or doodads.
Lvl 3: Jumps 2 times, dealing 15 damage each jump to enemies nearby. Can also jump to close isolated islands, level 1 cliffs, or high doodads.

Extension: Passive
Unlike most ninja, Kotaro has special guantlets that allow extension to the arms harmlessly while a better reach is granted.
Lvl 1: +50 range.
Lvl 2: +100 range.
Lvl 3: +150 range.

Assasination: Cost 200 Mana. Cooldown is 500 seconds.
Kotaro's basic skills are quite formidable but can chain into different combos. Kotaro teleports to the back if the enemy is running toward him, while an enemy running away, he will teleport to the front. He then chains several attacks to the enemy's blind spots. The last hit is when he kicks the enemy up in the air and sets a trap inside the opponent. The trap explodes, throwing spikes and dealing a tremendous amount of damage to any target nearby. Combos: 50, Damage each hit: 10, Final Blow: 600 in a radius of 800.
 

kiren17

New Member
Reaction score
2
those ideas are good...

i also want a shapeshifetr hero but dont know how i would do it
(reason:would his lvl go back to 1 whenever he changes?)

alos i need ideas for the warriors that help the heros (abilities)
 
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