Need Help Regarding CrashLog

Discussion in 'World Editor Help' started by Devandes, Jun 6, 2017.

  1. Devandes

    Devandes New Member

    Ratings:
    +0 / 0 / -0
    Hi guys, I was wondering if anyone can help me figure out what this memory exception crash is about?


    This application has encountered a critical error:

    FATAL ERROR!

    Program: e:\programfiles\warcraft iii\War3.exe
    Exception: 0xC0000005 (ACCESS_VIOLATION) at 0023:6A0D7840

    The instruction at '0x6A0D7840' referenced memory at '0x0000000C'.
    The memory could not be 'read'.


    War3Build: 1.27.0.52240
    Played Maps\Test\WorldEditTestMap.w3x
    Player 0 WorldEdit Race Human StartLoc 0
    Player 1 Rebel Survivors Race Human StartLoc 1
    Player 2 <Unused> Race Human StartLoc -1
    Player 3 <Unused> Race Undead StartLoc -1
    Player 4 <Unused> Race NightElf StartLoc -1
    Player 5 <Unused> Race NightElf StartLoc -1
    Player 6 <Unused> Race NightElf StartLoc -1
    Player 7 <Unused> Race NightElf StartLoc -1
    Player 8 <Unused> Race NightElf StartLoc -1
    Player 9 <Unused> Race NightElf StartLoc -1
    Player 10 <Unused> Race Undead StartLoc -1
    Player 11 Player 12 Race Human StartLoc 2
    ------------------------------------------------------------------------------

    ----------------------------------------
    x86 Registers
    ----------------------------------------

    EAX=00000000 EBX=1FFE96B0 ECX=00000000 EDX=00000004 ESI=2D4503E8
    EDI=003AA208 EBP=003A92BC ESP=003A929C EIP=6A0D7840 FLG=00210246
    CS =0023 DS =002B ES =002B SS =002B FS =0053 GS =002B

    ----------------------------------------
    Stack Trace (Using DBGHELP.DLL)
    ----------------------------------------

    6A0D7840 Game.dll GameMain+1499248 (0x00000000,0x003A92E4,0x275E8F1C,0x003A938C)


    ----------------------------------------
    Memory Dump
    ----------------------------------------

    Code: 16 bytes starting at (EIP = 6A0D7840)

    6A0D7840: 8B 41 0C C3 CC CC CC CC CC CC CC CC CC CC CC CC .A..............


    Stack: 1024 bytes starting at (ESP = 003A929C)

    * = addr ** *
    003A9290: FC A1 3A 00 BC 92 3A 00 B9 CA 07 6A 79 CB 07 6A ..:...:....jy..j
    003A92A0: F0 A4 B1 6A 94 52 10 20 02 00 00 00 1C 8F 5E 27 ...j.R. ......^'
    003A92B0: F0 A4 B1 6A D4 03 45 2D 9C 96 FE 1F EC 92 3A 00 ...j..E-......:.
    003A92C0: 13 C9 07 6A 00 00 00 00 E4 92 3A 00 1C 8F 5E 27 ...j......:...^'
    003A92D0: 8C 93 3A 00 E4 8E 5E 27 4C A1 3A 00 1C 8F 5E 27 ..:...^'L.:...^'
    003A92E0: 90 52 10 20 02 00 00 00 FC A1 3A 00 18 93 3A 00 .R. ......:...:.
    003A92F0: 7F C4 07 6A F0 A4 B1 6A 0C 8F 5E 27 2C 8F 5E 27 ...j...j..^',.^'
    003A9300: E4 8E 5E 27 8C 93 3A 00 18 00 00 00 99 99 02 00 ..^'..:.........
    003A9310: 8C 93 3A 00 8C 93 3A 00 34 93 3A 00 D6 60 06 6A ..:...:.4.:..`.j
    003A9320: 18 00 00 00 58 EC 3A 00 8C 93 3A 00 E4 8E 5E 27 ....X.:...:...^'
    003A9330: 18 00 00 00 50 93 3A 00 14 62 06 6A 18 00 00 00 ....P.:..b.j....
    003A9340: 58 EC 3A 00 28 EC 3A 00 58 EC 3A 00 F4 7D 25 F9 X.:.(.:.X.:..}%.
    003A9350: 64 93 3A 00 89 A3 06 6A 58 EC 3A 00 58 EC 3A 00 d.:....jX.:.X.:.
    003A9360: 00 00 00 00 FC EB 3A 00 8D 83 06 6A 58 EC 3A 00 ......:....jX.:.
    003A9370: 59 0D 19 B7 98 9F 20 26 58 EC 3A 00 D8 47 F2 29 Y..... &X.:..G.)
    003A9380: 98 9F 20 26 28 EC 3A 00 00 00 00 00 00 60 BF 70 .. &(.:......`.p
    003A9390: D0 17 AC 6A FE FF FF FF 00 00 00 00 62 00 00 00 ...j........b...
    003A93A0: C4 93 3A 00 77 C9 BC 70 24 00 00 00 D0 17 AC 6A ..:.w..p$......j
    003A93B0: FE FF FF FF 10 00 00 00 00 00 00 00 24 00 00 00 ............$...
    003A93C0: 20 74 03 20 38 75 03 20 18 74 03 20 E4 93 3A 00 t. 8u. .t. ..:.
    003A93D0: 33 E9 0C 6A 60 75 03 20 06 00 00 00 00 00 00 00 3..j`u. ........
    003A93E0: 06 00 00 00 28 94 3A 00 67 F6 0C 6A 22 00 00 00 ....(.:.g..j"...
    003A93F0: 00 00 1E 26 74 94 3A 00 8D 72 19 B7 7C DA 3A 00 ...&t.:..r..|.:.
    003A9400: 08 00 00 00 7A FB 43 77 6B EF F3 74 FF FF FF FF ....z.Cwk..t....
    003A9410: 30 94 3A 00 34 94 3A 00 00 80 00 00 F4 03 00 00 0.:.4.:.........
    003A9420: 74 73 BF 70 3C 94 3A 00 7F F0 F3 74 FF FF FF FF ts.p<.:....t....
    003A9430: 00 00 59 20 00 00 01 00 F4 03 00 00 28 6F BF 70 ..Y ........(o.p
    003A9440: 00 00 1B 07 60 94 3A 00 D3 AB BC 70 28 6F BF 70 ....`.:....p(o.p
    003A9450: 48 CE 20 26 00 00 1E 26 F0 6A B0 6A 20 36 22 26 H. &...&.j.j 6"&
    003A9460: 28 EC 3A 00 80 94 3A 00 B7 A6 BD 70 20 36 22 26 (.:...:....p 6"&
    003A9470: 28 EC 3A 00 FF FF FF 7F 30 C6 5F 01 7C 2E B4 11 (.:.....0._.|...
    003A9480: A0 94 3A 00 74 B6 06 6A 20 36 22 26 28 00 3A 00 ..:.t..j 6"&(.:.
    003A9490: FF FF FF 7F 68 ED 3A 00 24 F8 4F 27 30 C6 5F 01 ....h.:.$.O'0._.
    003A94A0: 3C ED 3A 00 E7 82 06 6A 30 C6 5F 01 28 EC 3A 00 <.:....j0._.(.:.
    003A94B0: 99 0B 19 B7 4C 31 30 48 24 F8 4F 27 11 84 06 6A ....L10H$.O'...j
    003A94C0: 48 D8 C8 18 4C ED 3A 00 30 C6 5F 01 00 00 02 00 H...L.:.0._.....
    003A94D0: 01 00 02 00 01 00 02 00 01 00 02 00 01 00 02 00 ................
    003A94E0: 01 00 02 00 01 00 02 00 01 00 02 00 01 00 02 00 ................
    003A94F0: 01 00 02 00 01 00 02 00 01 00 02 00 01 00 02 00 ................
    003A9500: 01 00 02 00 01 00 02 00 01 00 02 00 01 00 02 00 ................
    003A9510: 01 00 02 00 01 00 02 00 42 6C 6F 6F 64 45 6C 66 ........BloodElf
    003A9520: 42 61 6C 6C 00 00 00 00 00 00 00 00 00 00 00 00 Ball............
    003A9530: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
    003A9540: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
    003A9550: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
    003A9560: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
    003A9570: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
    003A9580: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
    003A9590: 00 00 00 00 4D 69 6C 6B 73 68 61 70 65 45 78 70 ....MilkshapeExp
    003A95A0: 6F 72 74 65 64 00 00 00 00 00 00 00 00 00 00 00 orted...........
    003A95B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
    003A95C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
    003A95D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
    003A95E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
    003A95F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
    003A9600: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
    003A9610: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
    003A9620: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
    003A9630: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
    003A9640: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
    003A9650: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
    003A9660: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
    003A9670: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
    003A9680: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
    003A9690: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................


    ------------------------------------------------------------------------------

    Really appreciate the help~
     
  2. Devandes

    Devandes New Member

    Ratings:
    +0 / 0 / -0
    Update : I fixed the issue , apparently its one of the hero model is corrupted therefor removing it from the worldeditor fixed the crash
     

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