TideOfChaos
New Member
- Reaction score
- 25
I am making a passive ability for a Warrior, which gives an 1% chance that a nearby allied unit is attack, it will switch targets to the Warrior.
Would it be MUI?
If not, why, and how can I fix it?
Would it be MUI?
If not, why, and how can I fix it?
Trigger:
- Taunt
- Events
- Unit - A unit Is attacked
- Conditions
- Actions
- Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Taunt ) Equal to True)) and do (Actions)
- Loop - Actions
- Set _TempUnit = (Picked unit)
- Unit Group - Pick every unit in (Units within 600.00 of (Position of (Picked unit)) matching ((Attacking unit) Equal to (Matching unit))) and do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Owner of (Attacking unit)) is an enemy of (Owner of _TempUnit)) Equal to True
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Random integer number between 1 and 100) Equal to 1
- Then - Actions
- Unit - Order (Picked unit) to Attack _TempUnit
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Loop - Actions
- Loop - Actions
- Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Taunt ) Equal to True)) and do (Actions)
- Events