Ok, so here is what I am trying to make
I want a unit with the feedback ability to return a percent of the mana drained to its own mana pool, or alternatively because that sounds hard I want a unit with the freedback ability to restore a percent of damage it deals as mana.
Here is what I have now, and it gives all damage back as mana...
Feedback mana return
Events
Game - GDD_Event becomes Equal to 0.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Chaotic Feedback for GDD_DamageSource) Equal to 1
Then - Actions
Unit - Set mana of GDD_DamageSource to ((Mana of GDD_DamageSource) + GDD_Damage)
Game - Display to (All players) for 3.00 seconds the text: (((Name of GDD_DamageSource) + Restored) + ((String(GDD_Damage)) + Mana))
Else - Actions
Do nothing
I want a unit with the feedback ability to return a percent of the mana drained to its own mana pool, or alternatively because that sounds hard I want a unit with the freedback ability to restore a percent of damage it deals as mana.
Here is what I have now, and it gives all damage back as mana...
Feedback mana return
Events
Game - GDD_Event becomes Equal to 0.00
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Chaotic Feedback for GDD_DamageSource) Equal to 1
Then - Actions
Unit - Set mana of GDD_DamageSource to ((Mana of GDD_DamageSource) + GDD_Damage)
Game - Display to (All players) for 3.00 seconds the text: (((Name of GDD_DamageSource) + Restored) + ((String(GDD_Damage)) + Mana))
Else - Actions
Do nothing