Tutorial Photoshop Skinning Tutorial Part I

FireEffect

Gasp!
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FireEffects Beginer Skinning Tutorial

I will be using simple skinning stratigies on this skin.

HAIR

Select a skin to edit. I chose the Blademaster
tut1hd2.jpg


First select a base color. I am choosing a yellowish brown.
R - 131
G - 120
B - 49

Fill in an area that you want to color
tut2lk0.jpg


Get a color a little darker than the first color.
R - 124
G - 114
B - 48

Brush size 1 px lines down the hair.
tut3zv8.jpg


As you see there is not much different. That is a good thing.

Select a lighter color and do the same thing.
R - 137
G - 126
B - 53
tut4qi6.jpg


Use the burn tool with a 1 px down the beard
Hardness - 0
Exposure - 33%
tut5tq2.jpg


Use the dodge tool with a 1 px down the beard
Hardness - 0
Exposure - 15%
tut6la2.jpg


Take the smudge tool with 1 px size and brush up and down on the edges of the beard that touch the skin.
Strength - 75%
tut7kx8.jpg


Filter > Sharpen > Sharpen
tut8qy7.jpg


Shade and highlight with a big brush with burn and dodge. Use same exposure as before.
tut9tg8.jpg


Use the same dodge and burn settings as before with 2 px and go over the beard again. You do not need to use so many

strokes just go over the shading.
tut10qd2.jpg


Make a new layer and set blending mode to color. Get your starting color and brush over your hair.
R - 131
G - 120
B - 49
tut11av9.jpg


Here is our finished product.
tut12na8.jpg


TEAM COLOR

Lets make a new flag and design. We could just draw it but the team color will still be there. So we have to edit the ALPHA

CHANNEL. Access the channels by going to Window > Channels. Select the alpha layer and color it all white around the area

you want to team color.
tut13bw0.jpg


I am making a simple image to use to make a new team color area. Fill in everything you want team colored black on the

alpha channel.
tut14qq8.jpg


Use the dodge and burn tool to shade the alpha layer. Burn makes it more team colored, dodge makes it darker.
tut15hz8.jpg


Your done! Easy huh?
tut16rp8.jpg


OLD METAL

I will be making a metal face plate for the blade master. It will be old and rusty metal. First i select a color and color

it over everything i need to be metal.
R - 184
G - 184
B - 184
tut17vk9.jpg


Shade the edges with the burn tool with a big brush. About 25 px.
tut18yj6.jpg


Dodge around the places. Follow the original shading of the model ignoring small details and wrinkles.
tut19od5.jpg


Use a yellowish color to color it yellowish. :p Then merge it to the metal layer. Ctrl E
R - 255
G - 253
B - 242
tut20fb6.jpg


Grab the eraser tool with brush mode and a 1 px brush and brush small triangles and cracks along the bottom.
tut21ra0.jpg


Go to filter > artistic > dry brush
Brush Size - 1
Brush Detail - 10
Texture - 2
Then filter > blur > blur
tut22bs0.jpg


Duplicate your metal layer. Go to filter > sketch > waterpaper. Set the blending mode of this layer to linear burn. Set the

opacity to 50%. Merge the two layers.
tut23wb1.jpg


Mess with the brightness and contrast in image > adjustments > brightness and contrast. I used +10 for both. It may be

different for you. You just want it to be more noticible. You always want to add contrast so details stick out.
tut24kk7.jpg


Filter > Noise > add noise
Amount - 2%
Distribution - Uniform
Monochromatic - No
tut25lp8.jpg


You are done and you have a slightly worn out metal texture.
tut26vo6.jpg


Read second post for another tutorial and FAQ in Part I

NOTE - Sorry for the format errors I pasted this from Notepad.

FACES

Pick a base color. I am making a night elf so i will use a purplish color. Color over the areas you want to be their face.

Make sure to make it a layer under the mask and beard.
tut27uk2.jpg


Make an outline of the facial features. Like the nose, mouth, lips, eyes, wrinkles. I just made a very simple example

because of the mask.
tut28ea9.jpg


Color in areas such as the mouth, eyes, and nostrils. I also tested and fixed the wrap of the nose and mouth. You might

want to do this also to prevent stretching and distorting.
tut29ib5.jpg


Start shading around edges. Under facial features and in places that are shaded around the default skin.
tut30td5.jpg


Add highlights on the cheeks and nose and other big non shaded areas.
tut31kc2.jpg


You can use these strategies for many things. Have fun! :D
tut32px2.jpg


FAQ
Q - Eww that night elf looks horrible it doesnt match.
A - Yes it is for tutorial purposes.

Q - This is too hard!
A - You have to work for a wanted result.

Q - Can't I just recolor the beard?
A - If you dont want respect for being a worthy skinner, go ahead.

Q - Why is the tutorial about alpha layers red. What about other colors?
A - That is how the alpha channel shows for photoshop. It works for all colors.

Q - OMG CAN YOU SKIN FOR ME?
A - Maybe...

Q - Will you add more questions to this FAQ?
A - Yeah, once you ask more.
 

undeadorcjerk

The Ulitimate TheHelper.net Lurker
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I so am going to have to try this soon. As soon as my computer with ps starts to work again.
 

FireEffect

Gasp!
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Heh added another question that got asked when i accidentally submitted this before it was done.
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
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Wow man, definitely giving you +rep for this.

If I ever decide to go back to Photoshop I will look through this tut and I might start skinning :p

But for now I will stick with GIMP ^_^

EDIT: *sigh* gotta spread some rep b4 I can give it to you again >.<
 

chovynz

We are all noobs! in different states of Noobism!
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Are you going to tidy it up and put the images in? It's hard to read at the mo.
 

FireEffect

Gasp!
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There are images. Wait for them to load. Theres like 32 of them...and yah i will be fixing it up.
 
H

Hjalle

Guest
n1

Nice tutorial. +rep.

Just a notice, you could have told how to get the actual skin? Just for people that might test this and they have no idea how to get a skin to play around with?
 

chovynz

We are all noobs! in different states of Noobism!
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130
Are you going to tidy it up and put the images in? It's hard to read at the mo.

Ahh.. sorry. Either something changed from yesterday when i looked at it or my ISP was giving me probs. Looks good! I can't +rep you, but its worth it. Lotta hard work in this one.

One comment. Your (ingame) flag looks too soft compared to the Wc3 style. Other than that, V.GJ.
 

FireEffect

Gasp!
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Bump. Is this going to be approved or unapproved. If it is being unapproved tell me whats wrong.
 

Somatic

You can change this now in User CP.
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Nice Rep, sure to assist In some ways to anyone

Question - I have a problem in skinning, like for instance, a space Marine Skin, i try to make a different colour for its armor, but i cant seem to make it shine as much as what i want. Any tips? thx! =p
 

Prometheus

Everything is mutable; nothing is sacred
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589
Brighten it?
Theres no Photoshop setting "Ingame Shine Level".
 

Somatic

You can change this now in User CP.
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More rather, I want to try and have a metalic feel of the Colour on the Skin...
 

Hatebreeder

So many apples
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381
They take Ages... Close to all of my Models wernt approved, although all the Conditions were fulfilled...
Or, maybe it lacks something?
 

esb

Because none of us are as cruel as all of us.
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329
You should add more parts...
And it's not really "Hair" it's more like "beards"

Maybe add how to make a body (Muscles, Armor, etc.)
 

Sim

Forum Administrator
Staff member
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Mind adding stuff on other body parts?

You're just talking about the face, hair, team colour and metal parts.
 
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