Psiblade94122
In need of sleep
- Reaction score
- 138
I am in a delema, i am currently having trubble decideing upon which movement style to go by.
Ill start out with the constants for both systems.
-Both uses slides for move
-Both allows the Core to point to show where the opposeing core is
-Both allows the core to move past the 522 speed limit
Movement Style, Point
-An exact copy of wc3's movement, you move to the point, thats about all
-The codeing for this is a bit sketchy, and might even be a bit buggy, but it worked for the most part in bullet hell
-Reqires more code to get it to work
Movement Style, Angle
-Constant moveing
-Player controlled speed
-Player controlled angle
-Easier to control
-To the inexperianced, it might be a bit overwhelming (especaly if he gets speed modifiers)
so yea... i really dont know what to do here, i dont want to give both options to the players mostly because, one itll give too much of an edge if they picked either one (not tested, but foundation setting things like these ususaly makes a game unbalanced if given the choice) and two i really dont want to reproduce codeing for both types
Ill start out with the constants for both systems.
-Both uses slides for move
-Both allows the Core to point to show where the opposeing core is
-Both allows the core to move past the 522 speed limit
Movement Style, Point
-An exact copy of wc3's movement, you move to the point, thats about all
-The codeing for this is a bit sketchy, and might even be a bit buggy, but it worked for the most part in bullet hell
-Reqires more code to get it to work
Movement Style, Angle
-Constant moveing
-Player controlled speed
-Player controlled angle
-Easier to control
-To the inexperianced, it might be a bit overwhelming (especaly if he gets speed modifiers)
so yea... i really dont know what to do here, i dont want to give both options to the players mostly because, one itll give too much of an edge if they picked either one (not tested, but foundation setting things like these ususaly makes a game unbalanced if given the choice) and two i really dont want to reproduce codeing for both types