sentrywiz
New Member
- Reaction score
- 25
Pro Vojna - Pro War V1.3
I've been out of thehelper lately, and because of school. But that didn't stop me from making my private project, public. In any case, I will present my only so far, greatest map of them all. And knowing that most of you are jass-ers and how great are your maps via effects, spells and/or triigers, this map is poorly made.
I invested A LOT of time in it and not even trying to post it somewhere is a sin to me. So with my own risk I present it to you.
Critics are welcomed and I expect my map to PHAIL! I myself ain't a big shot programmer or map maker, but I have ideas and make them to the fullest of my capabilities. Please, for both our sakes, discard flaming and cussing as a method of comments. Instead give me friendly remarks and critics. Thank you
DOWNLOAD
Two versions of the map now exist, an English and Macedonian. Look below
Macedonian Version ->View attachment PRO Vojna V1.3.w3x
English Version ->View attachment PRO WAR V1.3.w3x
PRO VOJNA Version 1.3
Game Style: Team Arena
Size: Small
Gameplay: Fast
Goal: Number of kills
Feature Tags: Heroes, bases, items, farming, creeping, team play, coop, slaughter, fun, fast
Main features:
* - Small arena where two teams of 5 vs 5 heroes combat each others for a set amount of kills
* - A unique maximum hero level of 4 and spell maximum level of 1
* - Farming gold to buy the good stuff
* - Team battle along with computer AI
* - Skinned icons from other games and balanced item bonuses, prices
* - No recipes, you buy what you can afford
* - Large number of heroes to pick from, each with its own unique 4 abilities (you read this in every map, haven't you )
* - Unique hero selection system (double-click system)
* - Hero specific leveling spell (meaning, each hero has 1 or 2 spells that cause more damage, more heal, more this, more that from attributes[Str, Agi, Int])
* - Complex bounty system, with sounds from dota (which are originally from unreal tournament, but nevermind that )
* - A medium level of AI to play with or against you
* - Bug free environment (no more crashes)
* - Its fun!
Cons to maybe be implemented:
* - damage system is old one, works with unit attacking something, not dealing damage
* - more game modes, CTF, point capture etc
* - recipes
* - more hero levels, spell levels
* - extending map size, thus making attack waves
* - me learning jass and tweaking my map
* - making custom models
* - skinning icons from games for each hero (will be in next version)
* - english version (very soon)
* - load/save game mechanics
* - custom terrain revamp
* - extend AI triggers and add commands
* - extend AI item purchase system
AI System:
* - bots pick random heroes
* - bots have fixed choose time when they do, to allow user first pick
* - bots tend to balance time spend between farming and teamwork
* - bots help each others and keep the party alive
* - bots buy items depending on their roles ( not just stack damage )
* - bots make stupid decisions, but not so often
* - bots use ALL of their abilities
* - bots sometimes surpass the user in kills, items
* - bots don't cheat, don't make extra gold or extra xp (even though they should)
Screenshots:
Feedback:
As any map maker wants, its to hear comments about their own projects. We strive on our ego, and when a good map is rated, played and commented it makes us all jiggly inside. It also makes us run on infinite caffeine in order to fix what players hate if its valid enough and have energy to make more of it. So be fair and honest, and not lazy to type a few things. Thanks
Credits:
Most of the resources used in making of this map are from me, but I have copied and/or used various systems from people here or on thehiveworkshop. If I missed someone, or used something from someone without permission, send me a message and we will work it out (probably). Check for ingame credits in Quests menu
Ending Thoughts:
Hopefully you will enjoy the map as I have enjoyed creating it. Visit my thread below for detailed information, hints and tips.
Talk Section ->http://www.thehelper.net/forums/showthread.php?p=1316756#post1316756
I've been out of thehelper lately, and because of school. But that didn't stop me from making my private project, public. In any case, I will present my only so far, greatest map of them all. And knowing that most of you are jass-ers and how great are your maps via effects, spells and/or triigers, this map is poorly made.
I invested A LOT of time in it and not even trying to post it somewhere is a sin to me. So with my own risk I present it to you.
Critics are welcomed and I expect my map to PHAIL! I myself ain't a big shot programmer or map maker, but I have ideas and make them to the fullest of my capabilities. Please, for both our sakes, discard flaming and cussing as a method of comments. Instead give me friendly remarks and critics. Thank you
DOWNLOAD
Two versions of the map now exist, an English and Macedonian. Look below
Macedonian Version ->View attachment PRO Vojna V1.3.w3x
English Version ->View attachment PRO WAR V1.3.w3x
PRO VOJNA Version 1.3
Game Style: Team Arena
Size: Small
Gameplay: Fast
Goal: Number of kills
Feature Tags: Heroes, bases, items, farming, creeping, team play, coop, slaughter, fun, fast
Main features:
* - Small arena where two teams of 5 vs 5 heroes combat each others for a set amount of kills
* - A unique maximum hero level of 4 and spell maximum level of 1
* - Farming gold to buy the good stuff
* - Team battle along with computer AI
* - Skinned icons from other games and balanced item bonuses, prices
* - No recipes, you buy what you can afford
* - Large number of heroes to pick from, each with its own unique 4 abilities (you read this in every map, haven't you )
* - Unique hero selection system (double-click system)
* - Hero specific leveling spell (meaning, each hero has 1 or 2 spells that cause more damage, more heal, more this, more that from attributes[Str, Agi, Int])
* - Complex bounty system, with sounds from dota (which are originally from unreal tournament, but nevermind that )
* - A medium level of AI to play with or against you
* - Bug free environment (no more crashes)
* - Its fun!
Cons to maybe be implemented:
* - damage system is old one, works with unit attacking something, not dealing damage
* - more game modes, CTF, point capture etc
* - recipes
* - more hero levels, spell levels
* - extending map size, thus making attack waves
* - me learning jass and tweaking my map
* - making custom models
* - skinning icons from games for each hero (will be in next version)
* - english version (very soon)
* - load/save game mechanics
* - custom terrain revamp
* - extend AI triggers and add commands
* - extend AI item purchase system
AI System:
* - bots pick random heroes
* - bots have fixed choose time when they do, to allow user first pick
* - bots tend to balance time spend between farming and teamwork
* - bots help each others and keep the party alive
* - bots buy items depending on their roles ( not just stack damage )
* - bots make stupid decisions, but not so often
* - bots use ALL of their abilities
* - bots sometimes surpass the user in kills, items
* - bots don't cheat, don't make extra gold or extra xp (even though they should)
Screenshots:
Feedback:
As any map maker wants, its to hear comments about their own projects. We strive on our ego, and when a good map is rated, played and commented it makes us all jiggly inside. It also makes us run on infinite caffeine in order to fix what players hate if its valid enough and have energy to make more of it. So be fair and honest, and not lazy to type a few things. Thanks
Credits:
Most of the resources used in making of this map are from me, but I have copied and/or used various systems from people here or on thehiveworkshop. If I missed someone, or used something from someone without permission, send me a message and we will work it out (probably). Check for ingame credits in Quests menu
Ending Thoughts:
Hopefully you will enjoy the map as I have enjoyed creating it. Visit my thread below for detailed information, hints and tips.
Talk Section ->http://www.thehelper.net/forums/showthread.php?p=1316756#post1316756