Hi there,
I have been trying to make this Trigger work for quite some time now, but it always ends up choosing a building or choosing 200 of the enemy creeps instead of 1 hero for each side of the arena. I dont even think I have got the pause units right . I would greatly appreciate any help.
The Trigger I have:
I have a good feeling all of this is wrong, but im just starting to learn the ways of GUI.
Thank you and Respect,
(*$malli$*)
I have been trying to make this Trigger work for quite some time now, but it always ends up choosing a building or choosing 200 of the enemy creeps instead of 1 hero for each side of the arena. I dont even think I have got the pause units right . I would greatly appreciate any help.
The Trigger I have:
Code:
PVP Event 1
Events
Map initialization
Conditions
Actions
Wait 320.00 game-time seconds
Unit - Pause all units
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across PVP Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across PVP Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across PVP Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across PVP Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across PVP Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across PVP Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across PVP Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across PVP Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across PVP Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across PVP Visibility <gen>
Camera - Pan camera for Player 1 (Red) to (Center of PVP Visibility <gen>) over 0.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of PVP Visibility <gen>) over 0.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of PVP Visibility <gen>) over 0.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of PVP Visibility <gen>) over 0.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of PVP Visibility <gen>) over 0.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of PVP Visibility <gen>) over 0.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of PVP Visibility <gen>) over 0.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of PVP Visibility <gen>) over 0.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of PVP Visibility <gen>) over 0.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of PVP Visibility <gen>) over 0.00 seconds
Game - Display to (All players) for 16.50 seconds the text: In 60 Seconds an it...
Wait 1.50 game-time seconds
Game - Display to (All players) for 15.00 seconds the text: The winner of this ...
Wait 1.00 game-time seconds
Set PlayerGroup = (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)))
Player Group - Pick every player in PlayerGroup and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) is an ally of Player 11 (Dark Green)) Equal to True
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is A structure) Not equal to True
((Triggering unit) is Summoned) Not equal to True
Then - Actions
Unit - Move (Random unit from (Units owned by (Random player from (All allies of Player 11 (Dark Green))))) instantly to (Center of West PVP player <gen>)
Else - Actions
Unit - Unpause (Picked unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) is an ally of Player 12 (Brown)) Equal to True
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is A structure) Not equal to True
((Triggering unit) is Summoned) Not equal to True
Then - Actions
Unit - Move (Random unit from (Units owned by (Random player from (All allies of Player 12 (Brown))))) instantly to (Center of East PVP player <gen>)
Else - Actions
Unit - Unpause (Picked unit)
Custom script: call DestroyForce(udg_PlayerGroup)
Wait 60.00 game-time seconds
Item - Create Circlet of Nobility at (Center of Item Spawn <gen>)
Thank you and Respect,
(*$malli$*)