Hi everyone,
I saw the reference "camera field of current camera" and also "target X/Y/Z of current Camera" and is confused. Exactly which player's camera is "current camera"? And why is the "rotation of current camera" always 0 when I convert it to text and display it?
Any help would be appreciated.
I saw the reference "camera field of current camera" and also "target X/Y/Z of current Camera" and is confused. Exactly which player's camera is "current camera"? And why is the "rotation of current camera" always 0 when I convert it to text and display it?
Any help would be appreciated.