Question on sound in the fog of war

WindexIsBack

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Is it possible to make units play sounds in the fog of war, as if they were in normal vision?
I know it's possible to make units appear in the fog of war, but they won't play their sounds correctly unless they are in normal vision.

+rep for helping
 

istar

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it is possible, dota allows it
but i tot a sound will be played as long as in range regardless of FOW...hmm...
maybe gameplay constant?
 

ShadowBlade

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How about using an ability sound, like Pudge's "Argh... Fresh Meat!" when he uses Dismember. (It can be heard globally in fog of war.)
 

Razed

New Member
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44
Code:
Play Sound - ...
That stretches across the entire battefield, no matter what. So also through Fog of War, eh?
 

BlackRose

Forum User
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239
Import the sound to replace an internal 3D sound, like.... BansheeRangerPissed1?
I am not sure if this works, it's about testing and seeing what works.
 

MP®

Member
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11
I am looking for a way to hear 3d sounds through fog of war too.

I hope it is possible to hear all the combat sounds etc through fog too, otherwise just a triggered 3D Sound..

+rep for the one who can help me!
 

MP®

Member
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11
You realise this thread is just over 2 years old? Try not to necro please.

Yes I realised that, I thought it would be better to reply to this one, than to open a new thread. Now you can see what others already mentioned about this question.

But do you have an answer to the question?
 

MP®

Member
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11
I am looking for a way to hear 3d sounds through fog of war too.

I hope it is possible to hear all the combat sounds etc through fog too, otherwise just a triggered 3D Sound..

+rep for the one who can help me!

Anyone?

Is it possible to make a sound audible for only one player then? So I can trigger it that when a player's hero is near the sound-source the player will hear the sound (at volume depending on the distance between source and hero)
 

Accname

2D-Graphics enthusiast
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1,462
You would need "GetLocalPlayer()", a jass Action, for this purpose.
If you dont know what GetLocalPlayer does you should first read some turtorials about it becausethis function can cause desync-errors in your map if not used correctly.
 

MP®

Member
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11
Wow I looked it up very fast, and it looks like it's kinda hard to do... (I'm not good in JASS) Is that the only way to do it? :/
 
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