You gaves me an idea (purely aesthetic though) - make the fact that you upgrade the health kits by clicking them more obvious. I made about 1500g yesterday from selling second/third health kits that others had boughtYes there are Health Kits that you can buy and upgrade. You can only wear one but the increased health at rank 4 is more than enough to survive.
Knockbacks are fairly strong at the moment - if you're low on health and/or fairly low KB resistance, you will get a fairly big shunt from spellls (Charge gives a fairly nice push I think, regardless of health, but it's not overpowered amount of knockback)I suggest making the knockbacks further and faster
Player leaves
Events
Conditions
Actions
Player - Set name of (Triggering player) to (|cFFCCCCCC + ((Name of (Triggering player)) + |r))
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game for some reason.)
Set KilledYourself[PitInteger] = True
Unit - Kill Tanks[(Player number of (Triggering player))]
Set Tanks[(Player number of (Triggering player))] = No unit
For each (Integer GameInteger2) from 1 to 8, do (Actions)
Loop - Actions
Trigger - Add to Player leaves <gen> the event (Player - (Player(GameInteger2)) leaves the game)