Server Split - what can cause this?

ManyTimes

I'm so lonesome I could cry...
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Hey guys, I know, I got another thread about this, for a week ago or so...But, another map this time, oh,last didnt get fixed either..
What can cause a server split when it is not triggers?
All my imports are :
FullScreen.blp (512x512)
Preview.tga (128x128)
Loadingscreen.mdx file...

So...Any models that can cause this problem?
They disc immidiatly (thats so wrong spelled, its an e in there somewhere...)
THe first trigger is running at 10 seconds of game time...
Cheerio, thanks for all suggestions...
 

esb

Because none of us are as cruel as all of us.
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When does it cause the server split?...

Cameras cause server splits too.
Have you tried anything to isolate the problem?

and it's immediately.
 

ManyTimes

I'm so lonesome I could cry...
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293
Code:
When does it cause the server split?...
Not to offend, but why even ask?
When you are 3 seconds later correcting my english
and it's immediately.
So when does it happen? immediately I guess, right after loading, cannot do anything, just a button pops up with the msg: "You were disconnected"...
And cameras? ...Jesus

I qoute myself then;)
Code:
What can cause a server split when it is not triggers?
When it is NOT triggers... Its not my triggers...
Thanks for trying though ;)
 

Sim

Forum Administrator
Staff member
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Don't you have a Map Initialization trigger?

Usually, desyncs happen because of global handle creation for 1 player. Thus, in triggers.
 

esb

Because none of us are as cruel as all of us.
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Sorry, but i tried to help you out with your immediate problem since i thought you were still in doubt, i wasn't correcting you.

And some people edit the cameras by MPQ. And sorry my english isn't as perfect as yours.
And i would have never guess "disc immidiatly" meant Disconnects immediately after loading.
 

ManyTimes

I'm so lonesome I could cry...
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Don't you have a Map Initialization trigger?
Nope... not even one, Im "testing" it on bnet... So freaking funny.
Hosting over n over again, with a couple of changes, and still almost everyone disconnects...
So, the first trigger in my map runs at 10 seconds of game time. (thats my "map init trigger")... They disc a long time before those 10 seconds, trust me.

When a players leaves, as everyone else also has it, I displays his name and that he has left the game. Those msg's appears before "Welcome to...."
The function - display to all players - Welcome to.... is the first function in my map, the very first...

Code:
Usually, desyncs happen because of global handle creation for 1 player. Thus, in triggers.
True;) But, I got non of those...Or, if I do, the players should disconnect when it is running? Not at map init?...OR?:eek:
Btw, sure no units with doodad models can cause this problem?
I know, sounds, surrealistic,..jesus, just thinking out loud here...

esb: its okey;)
 

Sim

Forum Administrator
Staff member
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Remove your imports and try again, then. This way we'll make sure it's not their fault :p
 

ManyTimes

I'm so lonesome I could cry...
Reaction score
293
Code:
Remove your imports and try again, then. This way we'll make sure it's not their fault
Tried that...two days ago or so:)
Even disabled all triggers AND removed those, still the players disced.
Keep the suggestions coming! ;)

Edit; oh, I have also tried to reinstall and use that editor from the installation (with patch updates ofc..)
 

esb

Because none of us are as cruel as all of us.
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Have you changed anything in the MPQ? Or Gameplay Constants/Inferface?
 

ManyTimes

I'm so lonesome I could cry...
Reaction score
293
Post your map.
Hehe, I "always" use to say that to others...And I am sorry, but I really wont posting my map here...Jesus, what am I afraid of? You guys?
Well, maybe in another life, or just later, if it a week has past and still no results ;)

This happened to me when I had spell books I think , Might wanna check them.
Hmm... How? What did you do to fix it? lol, remove the spellbooks?

Have you changed anything in the MPQ? Or Gameplay Constants/Inferface?
Gameplay const/inter - Yes...But, only like hero levels, gold/lumber icons, usual stuff... And I have tried this too, resetting it, to default values, both gameplay constants and interface, still poeple are discing as ...:)
 

esb

Because none of us are as cruel as all of us.
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You can try to remove the spellbooks, atleast you would know it was that, if it was the spellbooks :p
 

Icyculyr

I'm a Mac
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Do you have WEU?
If so, using Local Player wrong (Even in jass) can do that,
desyncs, memory leaks, and other ways of using code can do it

Models, and other things do not (unless they are corrupt, in which case they will not work in the world editor)

So I suggest you post your code,

I imagine you may have alot of it (Probably why you do not want to post it)

But hey, I may be wrong

Hopefully it will get solved

Cheers :)
 
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