Sound Stacking (or not?) problem!

Don

Rise with the Fallens!
Well, first time i'm importing sounds from outside the editor and i have a little problem.

Lets say i've imported a sound that has a lenght of 2.00 seconds, i put it so when a player skip cinematic (hit esc), it plays this sound at a point in the map.

BUT the problem is that if the player hit esc again, before the 2.00 seconds end, it wont play the sound again but will wait for the older sound to end to let the player press esc again and play the sound.

Is there a way to stack sounds? (keeping the 2.00 lenght for sure) so that if a player press esc, it makes the sound, and if he hit esc again (lets say 1.00 second later), the second sound will play and let the other one end!

Is there a way?

If i'm not clear enought well... tell me what is not clear :)
 

Don

Rise with the Fallens!
Bumped by me

If there is no way to do it, atleast tell me there is no way to do it :nuts:
 
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