SPELL CONTEST #2 | Theme: Forbidden Arts | RESULTS POSTED

If you mean adding auras in an invisible spell book, why not?

Though, wouldn't that make your code very short, letting us grade nothing, would it?...

no, i mean like... lets say dota: there is a spell that the hero Nevermore has, he learns an ability that splits up in 3 abilities, 1 for short range distans 1 for mid range distans and 1 for long range distans in shorts: 1 ability that is more than 1 spell
 
no, i mean like... lets say dota: there is a spell that the hero Nevermore has, he learns an ability that splits up in 3 abilities, 1 for short range distans 1 for mid range distans and 1 for long range distans in shorts: 1 ability that is more than 1 spell

No, that is not allowed.

1 ability.
 
> Would it be a problem if I added a handle counter to the test map?
Go ahead. I actually add handle counters to demo maps I create. I didn't create this one though. :D
 
Here's my WIP.

Preteen Judgement

Turns the target into a child and spawns an inconspicuous house with priest inside for 5 seconds.|rDuring this time the target is invulnerable but also stunned.|nWhen the target is released from the house, they will take bleed damage for the next 10 seconds.

Level 1 - 100 damage.
Level 2 - 200 damage.
Level 3 - 300 damage.

Updated
 

Attachments

  • emootootoo_Preteen Judgement.w3x
    30.3 KB · Views: 246
There is a great variety of different people in most of religions.

Anyways, I posted my spell Worm Field.

If someone can look for some bugs and bugging things, I would be grateful.

edit. I tested some spells:

Black Parade
Good: It was real cool to see those 'stampede' skeletons joining the battle when they collided with something.
Bad: Everything else was just too much. This spell just does too many little things, which makes it pretty confusing.

Ancient Flames
Good: That expanding flame circle effect looked really cool.
Bad: It laggs. ( It might have been the .01 timer interval )

Going to test that death coil cauldron spell now...

edit2.

Cauldron of Skulls
Good:This spell is fucking awesome. :thup::thup::thup:
Bad: I dont really know.

edit3. I looked at your code, and I dont really understand why you use RandomReal between .04 and .08 for your periodict event. Its not good that spell can be 2x slower in one game than in another.
 
There is a great variety of different people in most of religions.

Anyways, I posted my spell Worm Field.

If someone can look for some bugs and bugging things, I would be grateful.

edit. I tested some spells:

Black Parade
Good: It was real cool to see those 'stampede' skeletons joining the battle when they collided with something.
Bad: Everything else was just too much. This spell just does too many little things, which makes it pretty confusing.

Ancient Flames
Good: That expanding flame circle effect looked really cool.
Bad: It laggs. ( It might have been the .01 timer interval )

Going to test that death coil cauldron spell now...

edit2.

Cauldron of Skulls
Good:This spell is fucking awesome. :thup::thup::thup:
Bad: I dont really know.

edit3. I looked at your code, and I dont really understand why you use RandomReal between .04 and .08 for your periodict event. Its not good that spell can be 2x slower in one game than in another.

thanks for the review :) good luck to all participan:thup:

@admin
may i upload my entry to another website??
 
edit3. I looked at your code, and I dont really understand why you use RandomReal between .04 and .08 for your periodict event. Its not good that spell can be 2x slower in one game than in another.

Hmm, I liked the randomness. But maybe I should change that.
 
edit3. I looked at your code, and I dont really understand why you use RandomReal between .04 and .08 for your periodict event. Its not good that spell can be 2x slower in one game than in another.

The chances of that happening are extremely minor. :p

I actually like that feature as well. Makes it look more realistic. Good spell :)
 
I think it makes spell harder to balance, since you cant really know how 'fast' it is gonna be.

The bad side of GUI is that you never know what you are actually doing.

Your InitTrig and Trigger Event:

JASS:

// This function is only called at map init. It creates your trigger
function InitTrig_HaM_Effect takes nothing returns nothing
    set gg_trg_HaM_Effect = CreateTrigger(  )
    // This creates your event. GetRandomReal is only called once in map init.
    // In one game it might be as fast as .04 and in other as slow as .08
    call TriggerRegisterTimerEventPeriodic( gg_trg_HaM_Effect, GetRandomReal(0.04, 0.08) ) 
    call TriggerAddCondition( gg_trg_HaM_Effect, Condition( function Trig_HaM_Effect_Conditions ) )
    call TriggerAddAction( gg_trg_HaM_Effect, function Trig_HaM_Effect_Actions )
endfunction


I just posted this, because someone might think that event period changes during the game.
 
I'm making a spell for the contest, but as I don't play many online maps I'm not sure if it has been done before. How does this sound:
For a period of time the hero collects the souls of the enemies he kills. When the spell ends, he will deal damage to any nearby enemy, damage depending on how many souls he catched.
Does this sounds fun? Has it been done before?
;)
 
I'm making a spell for the contest, but as I don't play many online maps I'm not sure if it has been done before. How does this sound:

Does this sounds fun? Has it been done before?
;)

it's looks like nevermore ulti in dota, but i'm not sure :D
 
> may i upload my entry to another website??
Not until the contest has finished. :)
 
...
edit. I tested some spells:
...
Ancient Flames
Good: That expanding flame circle effect looked really cool.
Bad: It laggs. ( It might have been the .01 timer interval )
Do you mind changing the AOE to see if that has any effect. You see I can't get it to lag no matter what AOE I use, my pc is a bit too fast.
 
Here is a work in progress. There are 3 heroes there. The spell is MUI.

Not complete yet. I still need to do the tooltip among other things.
 

Attachments

  • Shroud of Darkness - FFMaster.w3x
    29 KB · Views: 255
Changing interval to 3 times bigger fixxed the lagg, but now the flame circle expands kinda slowly. You should make interval to effect that expanding velocity too.

I also found a little bug.

It is possible to target spell to your hero,so that the spell bolt just flies to the edge of the map and doesnt get destroyed.

I didnt touch the AoE yet, because that timer interval pretty much fixxed the lagg.
 
Too bad... all of the contests I've joined before are always postponed to eternity...

I hope not for this one.

Count me in. :rolleyes:
 
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