Spell help

Kikac_NNGK

Well-Known Member
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33
Hi can some1 give me a hint about a spell banish (the 1 like dota)
I dont know how to make the unit to take ex. 20% more spell dmg?
Is there any spell in object editor of that kind?
 

Tythoid

New Member
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23
Don't know if this answers the question but bloodmages banish spell bit unsure how you didnt know that :)
 

Nexor

...
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74
and you can set in gameplay constants the percentage of heal bonus on banished units.
 

Soulshadow

New Member
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6
He was asking how to set the percentage of bonus magic damage it takes...

The option is set under Gameplay Constants, unfortunately, and unless you want to trigger it, no two different banish spells can have different percentages. :(
 

Kikac_NNGK

Well-Known Member
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33
In object editor there is banish spell but it has no data field that can be set the percentage of bonus magic damage
 

Volkof

Well-Known Member
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31
What i can think of is make a dummy ability that does nothing but leaves a buff, then when u cast on a target, check every sec if it has the buff.

If True = add the ability Elune's Grace (I think its is spelled like that). Its the Night Elf's unit ability.
Else = Remove the ability

I understand that banished unit should not take physical damage, so maybe add another trigger that checks if the target unit has this buff, order the attacking unit to stop.


cheerio
 

Kikac_NNGK

Well-Known Member
Reaction score
33
I found a problem

Code:
Banish
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Banish Mine 
    Actions
        Set Ban_attacker = (Attacking unit)
        Set Ban_attacked = (Attacked unit)
        Wait until ((Ban_attacked has buff Banish Banish Mine) Equal to True), checking every 0.10 seconds
        Unit - Order Ban_attacker to Stop
 

Kikac_NNGK

Well-Known Member
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33
Can i make somehow, the to have this buff?
Cos u cant put buff with triggers and the spell dont have AOE....
So....I dont have any other ideas
 

Igor_Z

You can change this now in User CP.
Reaction score
61
Hmm this spell is rly complicated... Why banish hasn't got the damage increasment by spells? I have no idea on how to do it...
 
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