demotry241
Don't Ever Categorize Yourself.
- Reaction score
- 105
IT still WORKS!
why use unit groups if theres one targeT?
Code:
Untitled Trigger 002
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to TAHOOOO
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Target unit of ability being cast) Equal to Footies[1]
(Target unit of ability being cast) Equal to Footies[2]
(Target unit of ability being cast) Equal to Footies[3]
(Target unit of ability being cast) Equal to Footies[4]
(Target unit of ability being cast) Equal to Footies[5]
(Target unit of ability being cast) Equal to Footies[6]
Then - Actions
Unit - Create 1 DUMMY UNIT for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Unit - Add Soul BERN to (Last created unit)
Unit - Set level of Soul BERN for (Last created unit) to (Level of TAHOOOO for (Casting unit))
Unit - Order (Last created unit) to Neutral Fire Lord - Soul Burn (Target unit of ability being cast)
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Target unit of ability being cast) Equal to Footies[1]
(Target unit of ability being cast) Equal to Footies[2]
(Target unit of ability being cast) Equal to Footies[3]
Then - Actions
Unit - Create 1 DUMMY UNIT for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Unit - Add FIREBOLT (Neutral Hostile) to (Last created unit)
Unit - Set level of FIREBOLT (Neutral Hostile) for (Last created unit) to (Level of TAHOOOO for (Casting unit))
Unit - Order (Last created unit) to Neutral - Firebolt (Target unit of ability being cast)
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Target unit of ability being cast) Equal to Footies[4]
(Target unit of ability being cast) Equal to Footies[5]
(Target unit of ability being cast) Equal to Footies[6]
Then - Actions
Unit - Create 1 DUMMY UNIT for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Unit - Add Faerie Fire to (Last created unit)
Unit - Set level of Faerie Fire for (Last created unit) to (Level of TAHOOOO for (Casting unit))
Unit - Order (Last created unit) to Night Elf Druid Of The Talon - Faerie Fire (Target unit of ability being cast)
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Else - Actions
Do nothing