Spell Help

demotry241

Don't Ever Categorize Yourself.
Reaction score
105
IT still WORKS!

Code:
Untitled Trigger 002
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to TAHOOOO 
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Or - Any (Conditions) are true
                    Conditions
                        (Target unit of ability being cast) Equal to Footies[1]
                        (Target unit of ability being cast) Equal to Footies[2]
                        (Target unit of ability being cast) Equal to Footies[3]
                        (Target unit of ability being cast) Equal to Footies[4]
                        (Target unit of ability being cast) Equal to Footies[5]
                        (Target unit of ability being cast) Equal to Footies[6]
            Then - Actions
                Unit - Create 1 DUMMY UNIT for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
                Unit - Add Soul BERN  to (Last created unit)
                Unit - Set level of Soul BERN  for (Last created unit) to (Level of TAHOOOO  for (Casting unit))
                Unit - Order (Last created unit) to Neutral Fire Lord - Soul Burn (Target unit of ability being cast)
                Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Or - Any (Conditions) are true
                    Conditions
                        (Target unit of ability being cast) Equal to Footies[1]
                        (Target unit of ability being cast) Equal to Footies[2]
                        (Target unit of ability being cast) Equal to Footies[3]
            Then - Actions
                Unit - Create 1 DUMMY UNIT for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
                Unit - Add FIREBOLT (Neutral Hostile) to (Last created unit)
                Unit - Set level of FIREBOLT (Neutral Hostile) for (Last created unit) to (Level of TAHOOOO  for (Casting unit))
                Unit - Order (Last created unit) to Neutral - Firebolt (Target unit of ability being cast)
                Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Or - Any (Conditions) are true
                    Conditions
                        (Target unit of ability being cast) Equal to Footies[4]
                        (Target unit of ability being cast) Equal to Footies[5]
                        (Target unit of ability being cast) Equal to Footies[6]
            Then - Actions
                Unit - Create 1 DUMMY UNIT for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
                Unit - Add Faerie Fire  to (Last created unit)
                Unit - Set level of Faerie Fire  for (Last created unit) to (Level of TAHOOOO  for (Casting unit))
                Unit - Order (Last created unit) to Night Elf Druid Of The Talon - Faerie Fire (Target unit of ability being cast)
                Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
            Else - Actions
                Do nothing
why use unit groups if theres one targeT?
 

R@i_no_Wyrm

New Member
Reaction score
43
gosh... what happened to my WE? hmm..... i really wonder... any differences spotted in your trigger n mine?

Funny fact : if it only triggers to create a dummy, the dummy will cast the spell. (ex : i only in group 1,2,3,4&5 so it triggered to cast storm bolt.) once i have 2 dummies to create and cast it didn't cast any.
 
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