I now need help. I'm not really good with custom spell and I don't have enough people to check it.
My Check : The spell works really well.
But I'm not sure that is it able in MUI. And I know that Wait function is not good but I had never used other function like Countdown Timer before. Please give me some advise.
My Check : The spell works really well.
But I'm not sure that is it able in MUI. And I know that Wait function is not good but I had never used other function like Countdown Timer before. Please give me some advise.
Trigger:
- Rejuvenation
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Rejuvenation
- Actions
- Set Spell_Target_1[(Player number of (Owner of (Triggering unit)))] = (Target unit of ability being cast)
- Special Effect - Create a special effect attached to the overhead of (Target unit of ability being cast) using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Set life of Spell_Target_1[(Player number of (Owner of (Triggering unit)))] to ((Life of Spell_Target_1[(Player number of (Owner of (Triggering unit)))]) + (Real((Intelligence of (Triggering unit) (Include bonuses)))))
- Wait 1.00 seconds
- Unit - Set life of Spell_Target_1[(Player number of (Owner of (Triggering unit)))] to ((Life of Spell_Target_1[(Player number of (Owner of (Triggering unit)))]) + (Real((Intelligence of (Triggering unit) (Include bonuses)))))
- Wait 1.00 seconds
- Unit - Set life of Spell_Target_1[(Player number of (Owner of (Triggering unit)))] to ((Life of Spell_Target_1[(Player number of (Owner of (Triggering unit)))]) + (Real((Intelligence of (Triggering unit) (Include bonuses)))))
- Wait 1.00 seconds
- Unit - Set life of Spell_Target_1[(Player number of (Owner of (Triggering unit)))] to ((Life of Spell_Target_1[(Player number of (Owner of (Triggering unit)))]) + (Real((Intelligence of (Triggering unit) (Include bonuses)))))
- Wait 1.00 seconds
- Unit - Set life of Spell_Target_1[(Player number of (Owner of (Triggering unit)))] to ((Life of Spell_Target_1[(Player number of (Owner of (Triggering unit)))]) + (Real((Intelligence of (Triggering unit) (Include bonuses)))))
- Events