Stand Animation When Sliding

xxxtrickyxxx

(o Y o)
Reaction score
64
Hey, pretty simple problem here. When sliding a unit around with instant move and cycling walk animation endlessly until reset when beginning it, I keep getting random stand animations that will execute that overwrites the walk animation for the time period it lasts and then goes back to the walk animation. I have the feeling I am forgetting something easy but I have messed around with it for a while to no avail. Anyone know what I am talking about who knows what I am missing?

Thanks
 

onisagi

New Member
Reaction score
6
very odd, because i don't have this issue, even with an unedited actor. The only weird animation problem for me is probably that the marine has to look like it's standing still when its firing. Which makes my marine look like hes gliding on his feet when hes shooting.

Shortening the shooting animation will make shooting look like crap.
I was hoping i could do a combination animation of walk and attack, but it doesn't work as i hoped it would. It might be possible to thread the animation together manually... or might just have to create another animation for marines.
 

xxxtrickyxxx

(o Y o)
Reaction score
64
really? thats weird. it was really annoying. i would slide my unit around and loop the walk animation endlessly until i stop but it would randomly play that fidget crap. maybe its the way i designed my WASD.

i feel ya on the shoot thing. Honestly, it shouldnt be REAL hard for someone to combine a walk and shoot animation to units at some point. i semi did it myself back in wc3 but because I was using free programs, it had lots of oddities so I didnt bother anymore.
 
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