O
Oziris
Guest
Tales of the Darkness RPG is a epic detailed rpg
Proggres:
Terrain 100%
Triggers:30%
Spells:0%
Quests:0%
Cinematic:0%
Imports:40%
Systems:0%
Site:Is 50%
Updates:
Tales of Darkness is 256x256
Made Atribute System(skills-agi-str-int)
Creep Revival
Creeps from lvl 1 to lvl 30 are finished
Tree revival system
100% pathing blockers
Floting text:
Exp and spells
Exp-when u kill a creep a floting text appears and tells u how much exp u got!
Spells-When u cast a spell it says the name of the spell by floting text!
Lumber icon changed to stat icon and many more!
Advanced Bounty System
Only one wepon in the inventory
Roll a number betwen 1-100
Player red can kick any noob out of the game!
Terrain is 100% finished
We will have more!
Special things:
Ther will be fishing,Arenas,PVP,cinematics,duengeons,Sp-Slayer points u need it to wear some good wepons 1000kills=1 slayer point,Attachemts,around 200 items(i will try to make more),identify item,u will be able to repair items and Jobs.
Names of items:
Bad items-Grey colour
Normal Items- White colour
Uncomon-Green colour
Rare items-Red colour
Epic items-Brown colour
Legendery items-Black colour
Race:
Orc
Possed Orc
Class:
Warrior
Warlock
Rouge
Shama
Paladin
Hunter
Every class can learn special things like Jobs-Weaponsmith,Armoursmith,alchemist,Miners,jewelry.
Weponsmith make wepons
Armoursmith make armours,sheilds
Alchemist make Potions
Miners-Dig for gold
jewelry- make rings and necklaces
****************************************************************************
Warrior
Strengths:
1.Great tank class, especially when using a shield and going deep into the Protection tree.
2.One of the better classes to use for blacksmithing since warriors can use both the armor and weapons made with this profession.
3.Can be a force damage wise with a good two-handed weapon and a build focused on the Arms tree or two good 1 handed weapons and a build focused on the Fury tree.
4.Can equip almost any type of weapon in the game whereas other classes are more restricted. For example, a shaman can not use a sword and a Paladin can not use a bow.
Weaknesses:
1. Depends on rage too much.
2. Not a broad class.
3. Not the highest melee damage dealer.
4. More equipment dependant than other classes.
5. Dependency on the healing of other classes.
6. Somewhat limited in PvP due to the range and magic of other classes.
Hunter
Strengths:
1. Having a pet that can serve as a personal tank.
2. Possibly the best solo class in the game.
3. Traps can turn the tide of a battle in PvP.
4. Tracking allows you to get a scope of enemies in the area.
5. Works great with the leatherworking skill.
6. A strong PvP class due to high damage and range.
7. Can tame a huge variety of pets.
Weaknesses:
1. Very few melee abilities.
2. Can not use a shield.
3. Pets can draw monsters to your group if not handled correctly.
4. Not sought after by groups.
5. Need ammo and food for the pet constantly.
Rogue
Strengths:
1. Best melee damage dealing class.
2. Can open locks.
3. Great dual wielders.
4. Stealth opens up possibilities that other classes do not enjoy.
5. Possibly the most fun class in the game from a character ability standpoint.
Weaknesses:
1. Low armor
2. Relies on daggers too much.
3. One of the least respected and sought after classes in the game.
4. Very dependent on cool downs for abilities.
Paladin
Strengths:
1. Able to heal.
2. Strong and durable enough to tank for a group.
3. Not dependent on rage like a warrior is or has to switch forms like a druid.
4. Gets the ability to summon a mount at level 40.
5. Has abilities that allow the Paladin to be immune to attacks for a short period of time.
6. Can resurrect other players.
7. Can be very mana efficient if played right.
Weaknesses:
1. Lacks the overall damage of other classes.
2. Both healing and tanking need to be focused on instead of trying to do both at once.
3. Need to constantly manage blessings, seals, and auras.
4. Has a negative image on the Horde side due largely to "bubble and hearthing" (become immune to attacks and then using a hearthstone to leave the battlefield).
Shaman
Strengths:
1. Can use a shield while a hunter cannot.
2. Can heal.
3. The best combo for a spell caster/fighter.
4. Can self-rez and then resurrect the rest of the group.
Weaknesses:
1. Totems need to be managed constantly.
2. Due to the great flexibility of the class, it's hard to focus on just 2 or 3 attributes.
3. Can not use weapons like swords and 2 handed axes.
4. Can dual wield only if going deep in the Enhancement tree.
Mage
Strengths:
1. The best magic damage dealer.
2. One of the best range classes along with hunters.
3. Good combat control with Polymorph.
4. Can summon food and drink.
5. A great choice for grouping.
6. Strong solo class due to snares and massive damages.
7. Can open up portals to go to major cities.
8. The best area of effect damage dealer in the game by far.
Weaknesses:
1. Has really low armor
2. Not healers in battle.
3. Major target for monsters due to high amount of damage.
4. Most damage dealing spells are not instant.
Druid
Strengths:
1. Able to take on the forms of different animals.
2. Can root enemies in place.
3. Very flexible.
4. Can heal group members.
5. Good solo class.
6. Can tank if needed.
7. Has different travel forms for faster traveling.
Weaknesses:
1. Has a bad armor type.
2. Not great at any one thing.
3. Unpredictable for groups.
4. Switching between the different forms to heal (regular), tank (bear), or damage (cat) can be awkward and time consuming.
5. Very difficult class to master.
Warlock
Strengths:
1. Has various pets.
2. Can summon a mount at level 40.
3. Great for debuffs.
4. Can summon/teleport group members.
5. Great for crowd control.
6. Strong in both PvP and PvE.
7. Has a high amount of stamina.
Weaknesses:
1. Not as good a damage dealer as a mage.
2. Hard class to play.
3. Not one pet fits all situations.
*******************************************************************
The Team:
Leader:
Oziris 1/1
================
Triggers:
Oziris and hellblazer
================
Spells:
kewlthis 1/2
================
Story writer:
Oziris 1/1
================
Object Editors:
Oziris 1/2
================
Beta Testers:
0/10
================
Cinematic:
HellBlazer 1/2
=====================================
New Story Line:
When Alliance and the Horde was together they fought the great Evil that is called the Scourge....many years have passed since that day Alliance and the Horde coulden't be together so Elfs,Humans,Drenais,Dwarfs and Gnomes were Alliance and the Horde was Orcs,Trolls,Undead,Taurens and Blood Elfs...When the final battle betwen Alliance and the Horde began...Night elfs were in the trees hiding making traps,humans preparing defense,gnomes gathering an army,Dwarfs had great armor and forged wepons...All that hapend at StromWind at the humans greatest Castle of all times...Undead from the ground rised in many numbers,the orcs were prepaird to tank,trolls sharped ther spears tauren attacked the defense even Blood elfs made a Strom above StormWind....they
made a big Chaos in the city.... so many have died only Orcs survived....the Orcs made ther own life with out trolls,undead,taurens or blood elfs....they were all alone until they went to explore the great mountin of Kalimdor....Rexxar was ther and Trall they found a great evil on the mountain....they spoke nothing of it...one day Rexar went up to the Evil mountain he felt all ready strong in his body something purged...it was a great Evil, Rexxar became evil and made a new life for orcs that wanted to be stronger...Fel Orcs ther was the Horde and .... it is up to u to kill the Evil that is possesing them...it will not be a easy yourny young warriors....The Tales of Darkness begins!
Hear are some screen shots of the map so far i hope u like it.Ther is Night Forest,Desert screem,far sight bridge,Goblin Deck,Desert beach,Undead village,Entrence to the Undead Villige,Orc camp,Fel orc camp,remains of the StormWind,Corupted forest,Rocky edge,Dark forest and FrozenMountain.
Proggres:
Terrain 100%
Triggers:30%
Spells:0%
Quests:0%
Cinematic:0%
Imports:40%
Systems:0%
Site:Is 50%
Updates:
Tales of Darkness is 256x256
Made Atribute System(skills-agi-str-int)
Creep Revival
Creeps from lvl 1 to lvl 30 are finished
Tree revival system
100% pathing blockers
Floting text:
Exp and spells
Exp-when u kill a creep a floting text appears and tells u how much exp u got!
Spells-When u cast a spell it says the name of the spell by floting text!
Lumber icon changed to stat icon and many more!
Advanced Bounty System
Only one wepon in the inventory
Roll a number betwen 1-100
Player red can kick any noob out of the game!
Terrain is 100% finished
We will have more!
Special things:
Ther will be fishing,Arenas,PVP,cinematics,duengeons,Sp-Slayer points u need it to wear some good wepons 1000kills=1 slayer point,Attachemts,around 200 items(i will try to make more),identify item,u will be able to repair items and Jobs.
Names of items:
Bad items-Grey colour
Normal Items- White colour
Uncomon-Green colour
Rare items-Red colour
Epic items-Brown colour
Legendery items-Black colour
Race:
Orc
Possed Orc
Class:
Warrior
Warlock
Rouge
Shama
Paladin
Hunter
Every class can learn special things like Jobs-Weaponsmith,Armoursmith,alchemist,Miners,jewelry.
Weponsmith make wepons
Armoursmith make armours,sheilds
Alchemist make Potions
Miners-Dig for gold
jewelry- make rings and necklaces
****************************************************************************
Warrior
Strengths:
1.Great tank class, especially when using a shield and going deep into the Protection tree.
2.One of the better classes to use for blacksmithing since warriors can use both the armor and weapons made with this profession.
3.Can be a force damage wise with a good two-handed weapon and a build focused on the Arms tree or two good 1 handed weapons and a build focused on the Fury tree.
4.Can equip almost any type of weapon in the game whereas other classes are more restricted. For example, a shaman can not use a sword and a Paladin can not use a bow.
Weaknesses:
1. Depends on rage too much.
2. Not a broad class.
3. Not the highest melee damage dealer.
4. More equipment dependant than other classes.
5. Dependency on the healing of other classes.
6. Somewhat limited in PvP due to the range and magic of other classes.
Hunter
Strengths:
1. Having a pet that can serve as a personal tank.
2. Possibly the best solo class in the game.
3. Traps can turn the tide of a battle in PvP.
4. Tracking allows you to get a scope of enemies in the area.
5. Works great with the leatherworking skill.
6. A strong PvP class due to high damage and range.
7. Can tame a huge variety of pets.
Weaknesses:
1. Very few melee abilities.
2. Can not use a shield.
3. Pets can draw monsters to your group if not handled correctly.
4. Not sought after by groups.
5. Need ammo and food for the pet constantly.
Rogue
Strengths:
1. Best melee damage dealing class.
2. Can open locks.
3. Great dual wielders.
4. Stealth opens up possibilities that other classes do not enjoy.
5. Possibly the most fun class in the game from a character ability standpoint.
Weaknesses:
1. Low armor
2. Relies on daggers too much.
3. One of the least respected and sought after classes in the game.
4. Very dependent on cool downs for abilities.
Paladin
Strengths:
1. Able to heal.
2. Strong and durable enough to tank for a group.
3. Not dependent on rage like a warrior is or has to switch forms like a druid.
4. Gets the ability to summon a mount at level 40.
5. Has abilities that allow the Paladin to be immune to attacks for a short period of time.
6. Can resurrect other players.
7. Can be very mana efficient if played right.
Weaknesses:
1. Lacks the overall damage of other classes.
2. Both healing and tanking need to be focused on instead of trying to do both at once.
3. Need to constantly manage blessings, seals, and auras.
4. Has a negative image on the Horde side due largely to "bubble and hearthing" (become immune to attacks and then using a hearthstone to leave the battlefield).
Shaman
Strengths:
1. Can use a shield while a hunter cannot.
2. Can heal.
3. The best combo for a spell caster/fighter.
4. Can self-rez and then resurrect the rest of the group.
Weaknesses:
1. Totems need to be managed constantly.
2. Due to the great flexibility of the class, it's hard to focus on just 2 or 3 attributes.
3. Can not use weapons like swords and 2 handed axes.
4. Can dual wield only if going deep in the Enhancement tree.
Mage
Strengths:
1. The best magic damage dealer.
2. One of the best range classes along with hunters.
3. Good combat control with Polymorph.
4. Can summon food and drink.
5. A great choice for grouping.
6. Strong solo class due to snares and massive damages.
7. Can open up portals to go to major cities.
8. The best area of effect damage dealer in the game by far.
Weaknesses:
1. Has really low armor
2. Not healers in battle.
3. Major target for monsters due to high amount of damage.
4. Most damage dealing spells are not instant.
Druid
Strengths:
1. Able to take on the forms of different animals.
2. Can root enemies in place.
3. Very flexible.
4. Can heal group members.
5. Good solo class.
6. Can tank if needed.
7. Has different travel forms for faster traveling.
Weaknesses:
1. Has a bad armor type.
2. Not great at any one thing.
3. Unpredictable for groups.
4. Switching between the different forms to heal (regular), tank (bear), or damage (cat) can be awkward and time consuming.
5. Very difficult class to master.
Warlock
Strengths:
1. Has various pets.
2. Can summon a mount at level 40.
3. Great for debuffs.
4. Can summon/teleport group members.
5. Great for crowd control.
6. Strong in both PvP and PvE.
7. Has a high amount of stamina.
Weaknesses:
1. Not as good a damage dealer as a mage.
2. Hard class to play.
3. Not one pet fits all situations.
*******************************************************************
The Team:
Leader:
Oziris 1/1
================
Triggers:
Oziris and hellblazer
================
Spells:
kewlthis 1/2
================
Story writer:
Oziris 1/1
================
Object Editors:
Oziris 1/2
================
Beta Testers:
0/10
================
Cinematic:
HellBlazer 1/2
=====================================
New Story Line:
When Alliance and the Horde was together they fought the great Evil that is called the Scourge....many years have passed since that day Alliance and the Horde coulden't be together so Elfs,Humans,Drenais,Dwarfs and Gnomes were Alliance and the Horde was Orcs,Trolls,Undead,Taurens and Blood Elfs...When the final battle betwen Alliance and the Horde began...Night elfs were in the trees hiding making traps,humans preparing defense,gnomes gathering an army,Dwarfs had great armor and forged wepons...All that hapend at StromWind at the humans greatest Castle of all times...Undead from the ground rised in many numbers,the orcs were prepaird to tank,trolls sharped ther spears tauren attacked the defense even Blood elfs made a Strom above StormWind....they
made a big Chaos in the city.... so many have died only Orcs survived....the Orcs made ther own life with out trolls,undead,taurens or blood elfs....they were all alone until they went to explore the great mountin of Kalimdor....Rexxar was ther and Trall they found a great evil on the mountain....they spoke nothing of it...one day Rexar went up to the Evil mountain he felt all ready strong in his body something purged...it was a great Evil, Rexxar became evil and made a new life for orcs that wanted to be stronger...Fel Orcs ther was the Horde and .... it is up to u to kill the Evil that is possesing them...it will not be a easy yourny young warriors....The Tales of Darkness begins!
Hear are some screen shots of the map so far i hope u like it.Ther is Night Forest,Desert screem,far sight bridge,Goblin Deck,Desert beach,Undead village,Entrence to the Undead Villige,Orc camp,Fel orc camp,remains of the StormWind,Corupted forest,Rocky edge,Dark forest and FrozenMountain.