Jimpy
The Invisible Observer
- Reaction score
- 277
As a few group of people may already know, I am currently in the process of making a newer and better version of the Aos type maps "Tank Wars".
What I need though is some general opinions of people who have played the map about what they like, dislike, think it needs, would like to see, new items etc etc...
Just as some starter questions,
1) Imported models / ability models, good - bad?
2) Warp points, I'm thinking of adding a couple to speed up movement around map due to the largish size of map, think this is a good or bad idea? (And why, I may be able to solve any possible problems)
3) A trade system, like in Battle Ships. Should there be one? Should there be designated trader tanks? Should it be effective way of getting gold, or a little below average to avoid cheap pooling? (Dumping all gold onto one player)
4) Make the terrain simplistic, or complicated? I have the terrain quite simple at the moment, mainly just textures, trees, a couple bushes, water and elevation. Should I spiff up the map and add doodads all around?
5) Additional creep quest... I might add a quest for additional gold and experience, as well as possibly a bonus item and access to a new store. This would be same for both teams, each having their own seperate creep camp quest. I havn't thought much about this but Im in need of some ideas...
Obviously I don't expect you to answer all of these, just 1 or 2...
Thank you all for your help, its much appreciated!
What I need though is some general opinions of people who have played the map about what they like, dislike, think it needs, would like to see, new items etc etc...
Just as some starter questions,
1) Imported models / ability models, good - bad?
2) Warp points, I'm thinking of adding a couple to speed up movement around map due to the largish size of map, think this is a good or bad idea? (And why, I may be able to solve any possible problems)
3) A trade system, like in Battle Ships. Should there be one? Should there be designated trader tanks? Should it be effective way of getting gold, or a little below average to avoid cheap pooling? (Dumping all gold onto one player)
4) Make the terrain simplistic, or complicated? I have the terrain quite simple at the moment, mainly just textures, trees, a couple bushes, water and elevation. Should I spiff up the map and add doodads all around?
5) Additional creep quest... I might add a quest for additional gold and experience, as well as possibly a bonus item and access to a new store. This would be same for both teams, each having their own seperate creep camp quest. I havn't thought much about this but Im in need of some ideas...
Obviously I don't expect you to answer all of these, just 1 or 2...
Thank you all for your help, its much appreciated!