Xan_Kriegor
I can change this now in User CP.
- Reaction score
- 12
In a map I'm making there are some unit abilities that require resources (custom ones, not Gold or Lumber. Resources are represented with units). I'm using the Techtree Requirements to make it so that should the player not have what they need, it will tell them what they need and disable the ability. However, I run into an issue when an ability takes up multiple of the same resource. The way techtrees are set up I can only set the ability to require one of each resource. If I add the resource multiple times it still is enabled after the player acquires one (as 'both conditions' are satisfied) of them.
Anyone know of a way to use the techtree system this way without shenanigans?
Anyone know of a way to use the techtree system this way without shenanigans?