GooS
Azrael
- Reaction score
- 154
"My familys lineage ends with me...
So far has the cruelty and madness of this world gone,
that a mother has seen her own sons and daughters die
in ways no one should.
What was once a glorius unity is crumbling before my
eyes, and yet my aching heart dares do nothing.
I was born a Queen and with it came the priviligies, yet
also the responsibilities, more than this old woman
can carry.
I hope that in these days of need a hero will arise, one
that will spark the light of a new dawn, so that my
failures will be ones of history...
These are my last words
I am not long for this world
-Cissian Solermus IV
I now leave Illidion to its people, hopefully, someone can
care for her, where I could not"
So far has the cruelty and madness of this world gone,
that a mother has seen her own sons and daughters die
in ways no one should.
What was once a glorius unity is crumbling before my
eyes, and yet my aching heart dares do nothing.
I was born a Queen and with it came the priviligies, yet
also the responsibilities, more than this old woman
can carry.
I hope that in these days of need a hero will arise, one
that will spark the light of a new dawn, so that my
failures will be ones of history...
These are my last words
I am not long for this world
-Cissian Solermus IV
I now leave Illidion to its people, hopefully, someone can
care for her, where I could not"
The Realm of Illidion
Style: ORPG
Attributes:
Strength
-Melee Attackpower (1 Strength = 0.45 Attackpower, directly converted into melee damage)
-Reflecting in Physical abilities (many physical abilities will scale with strength)
Energy
-Spiritpower Regeneration
-Fatigue Regeneration
Stamina
-Lifepower Amount (hitpoint equivalent)
-Fatigue Reserve (fatigue is used as a turnbased system, when you have used up your fatigue you must rest in place until it reaches a usable limit again)
Willpower
-Spiritpower Amount (mana equivalent)
-Spellpower (1 Willpower = 0.35 Spellpower, spellpower will be additional damage to spells)
Vigor
-Attack Speed
-Melee and Ranged Critical Chance (1 Vigor = 0.10 Critchance, critical strikes are by default x2 damage, but alters with some items.)
Concentration
-Ranged Attackpower(1 Concentration = 0.45 Attackpower, directly converted into ranged damage)
-Reflecting in Ranged abilities (many ranged abilities will scale with concentration)
Items:
Instead of random enchantments such as in wow, which would involve a seriously oversized itemlist in my editor, I'm going for cool item attachments, credits will be given for models were due.
Item restriction triggers up and running for type, level and amount.
Itemtype list:
Armors:
All classes can only carry one armor at a time.
Crusaders may add up their armor by using shields.
And everyone can also use one headpiece at a time.
Light Armor, can be worn by all classes, but only has benefitial stats for the ones that are supposed to use it.
Medium Armor, can only be used by Assassin, Marksman, Shaman, Brigadier and Crusader, meant for Assassin, Marksman and Shaman
Heavy Armor, can only be used by Brigadier and Crusader
Shield, can only be used by Crusader
Helmet, can be used by Crusader, Brigadier, Assassin and Marksman
Cowl, can only be used by Oathbreaker, Arcanist, Monk and Shaman
Medium Armor, can only be used by Assassin, Marksman, Shaman, Brigadier and Crusader, meant for Assassin, Marksman and Shaman
Heavy Armor, can only be used by Brigadier and Crusader
Shield, can only be used by Crusader
Helmet, can be used by Crusader, Brigadier, Assassin and Marksman
Cowl, can only be used by Oathbreaker, Arcanist, Monk and Shaman
Weapons
All classes (except Shaman and Assassin which can use off-hand weapons) can only have one weapon equipped at all time.
While the crusader uses a two-handed sword he cannot use a shield
Two-handed weapons, (Polearm and Two-Handed Sword) , can only be used by Crusader and Brigadier
One-handed Swords, can only be used by Assassin and Crusader
One-handed Maces, Can only be used på Crusader, Shaman and Monk
Off-hand Weapons, (Off-hand Sword, Dagger, Off-hand Mace), can only be used by Assassin and Shaman
Staff, can only be used by Arcanist
Rod, can only be used by Monk
Wand, can only be used by Oathbreaker
Bows, can only be used by Marksman
One-handed Swords, can only be used by Assassin and Crusader
One-handed Maces, Can only be used på Crusader, Shaman and Monk
Off-hand Weapons, (Off-hand Sword, Dagger, Off-hand Mace), can only be used by Assassin and Shaman
Staff, can only be used by Arcanist
Rod, can only be used by Monk
Wand, can only be used by Oathbreaker
Bows, can only be used by Marksman
Other:
Potions - A potion or drug.
Scrolls or Trinkets - Scrolls or trinkets used to temporary buff up the hero.
Questitem, - Items used in a quest.
Rings, can be used by all, have diffrent uses and passives.
Scrolls or Trinkets - Scrolls or trinkets used to temporary buff up the hero.
Questitem, - Items used in a quest.
Rings, can be used by all, have diffrent uses and passives.
Item rarities:
Trash - Low damage weapon, with no special effects
Common - A weapon slightly better than trash, may have small attribute increments.
Perfected - A weapon with attribute increments and higher than common damage.
Magical - A perfected weapon that has a chance on hit or use.
Artifact - A magical weapon with higher stats, better use and/or chance on hit.
Legendary - The weapon of an historical figure in Illidion, are often very high stats and with great uses and/or chance on hits. (about one for each class in the game and none that drops from the 'regular' bosses, only from sidetrack optional bosses in dungeons and/or world bosses.
Class Selection
First there will be an intro movie, then you will see a villager before you, picking up diffrent backpacks and reading the tooltips you get to choose which class you wish to travel as, when picking up one backpack you also get to see which gear your character starts in.
When you've decided, left-click the backpack in your inventory and let the games begin.
Classes
Assassin
Prefered Armortype: Medium
Attributes:
Strength: 6
Energy: 5
Stamina: 4
Willpower: 1
Vigor: 7
Concentration: 2
The Assassin is a stealthy and cunning fighter, with fast sweeps and deep wounds this class
can cause massive damage.
Skills:
Blade Twist
Shadowsteps
Dreadmist
Windblades
Mind for Murder
Insanity
Attributes:
Strength: 6
Energy: 5
Stamina: 4
Willpower: 1
Vigor: 7
Concentration: 2
The Assassin is a stealthy and cunning fighter, with fast sweeps and deep wounds this class
can cause massive damage.
Skills:
Blade Twist
Shadowsteps
Dreadmist
Windblades
Mind for Murder
Insanity
Shaman
Prefered Armortype: Medium
Attributes:
Strength: 4
Energy: 5
Stamina: 4
Willpower: 6
Vigor: 4
Concentration: 2
With the power to imbue its body and others with the powers of nature, the Shaman is an great ally and asset to the group.
Skills:
Ease
Wind Strife
Fiery Wrath
Hurricane
Primal Soul
Gaia
Attributes:
Strength: 4
Energy: 5
Stamina: 4
Willpower: 6
Vigor: 4
Concentration: 2
With the power to imbue its body and others with the powers of nature, the Shaman is an great ally and asset to the group.
Skills:
Ease
Wind Strife
Fiery Wrath
Hurricane
Primal Soul
Gaia
Marksman
Prefered Armortype: Medium
Attributes:
Strength: 4
Energy: 3
Stamina: 4
Willpower: 2
Vigor:5
Concentration: 7
From far beyond the marksman can with a stroke of his bow scewer his enemies, under a barrage from this class, not many walks out alive.
Skills:
Stroke
Flurry
Seeking shot
Meditative
Heart and Mind
Imploding Infiusion
Attributes:
Strength: 4
Energy: 3
Stamina: 4
Willpower: 2
Vigor:5
Concentration: 7
From far beyond the marksman can with a stroke of his bow scewer his enemies, under a barrage from this class, not many walks out alive.
Skills:
Stroke
Flurry
Seeking shot
Meditative
Heart and Mind
Imploding Infiusion
Crusader
Prefered Armortype: Heavy
Attributes:
Strength: 7
Energy: 4
Stamina: 7
Willpower: 4
Vigor: 2
Concentration: 1
The Crusader is a figher of the Azraelists, the true believers of the god Azrael, the one that gave her heart, body and soul for her creation.
Skills:
Grace of God
Sweep
Blood Feud
Incantation: Divinity
Martyrdom
Will of the Azraelists
Attributes:
Strength: 7
Energy: 4
Stamina: 7
Willpower: 4
Vigor: 2
Concentration: 1
The Crusader is a figher of the Azraelists, the true believers of the god Azrael, the one that gave her heart, body and soul for her creation.
Skills:
Grace of God
Sweep
Blood Feud
Incantation: Divinity
Martyrdom
Will of the Azraelists
Lore (Not all lore is presented in-game):
Also coming up ASAP, don't know when since Iv'e written some lore, quite alot actually but to present it in a thread seems, booring.
Zones, Dungeons and Bosses (estimates)
Since I'm having some multiboard problems (if you think you can help go to thread: ) the dungeons have been tested
one by one with just dungeons and not the inbetween PvE (I put the heroes just outside entrance) the bosses
might need to be nerfed or buffed, cuz I don't really know yet what level/gear one might be/have
More comming to fill between the gap of Zanshaar and Osdormia.
Dungeon(Quest, level)
Boss - Proper name
(The ]] prefix stands for optional)
Solermus Castle (From Deep Within, ~4) [Terrain [100%] Enviromental Effects [80%] Creepspawns [100%]
Map: Solermus Castle
The Butcher - Marthus Harath (100%)
Solermus High Counselor - Janious Alorium (Phase 2: Cissians Betrayer - Necromancer Alorium) (80%)
Solermus High Counselor - Janious Alorium (Phase 2: Cissians Betrayer - Necromancer Alorium) (80%)
Alcurdias Estate (Vampiric Embrace, ~9)
Bloodfang
Caretaker Soohr
The Son - Hiri Alcurdia
The Count - Menthar Alcurdia
Caretaker Soohr
The Son - Hiri Alcurdia
The Count - Menthar Alcurdia
Vardus Haven (The Living Stones, ~14) [Terrain [100%] Enviromental Effects [80%] Creepspawns [80%]
The Twinsisters (90%)
Ginina Vardus (100%)
Sysa Vardus (80%)
]] Makrakar - The Boulderfist (60%)
Samus Vardus - Of Calm Storms (10%: only fixed position/spawn, model, damage and hp, no skills or tactics)
Ginina Vardus (100%)
Sysa Vardus (80%)
]] Makrakar - The Boulderfist (60%)
Samus Vardus - Of Calm Storms (10%: only fixed position/spawn, model, damage and hp, no skills or tactics)
Zanshaar (Amongst the Dunes, ~18) [Terrain [70%] Enviromental Effects [50%] Creepspawns [40%]
The Sandsweeper - Sabakuru(100%)
]] The Hermit - Homono (80%)
Phealia - Queen of Flames (10%: only fixed position/spawn, model, damage and hp, no skills or tactics)
Jarguur - of the Endless Sand (10%: -||-)
]] The Hermit - Homono (80%)
Phealia - Queen of Flames (10%: only fixed position/spawn, model, damage and hp, no skills or tactics)
Jarguur - of the Endless Sand (10%: -||-)
Osdormia (May the Bloodfeuds End, ~31) [Terrain [70%] Enviromental Effects [50%] Creepspawns [40%]
-Plaza (The Highborne's fall ~31) [Terrain [100%] Enviromental Effects [50%] Creepspawns [40%]
Blackheart the Purged (10%: only fixed position/spawn, model, damage and hp, no skills or tactics)
The Highborne - Gregory Sannious (10%: -||-)
The Highborne - Gregory Sannious (10%: -||-)
]] The Unforgiven Unforgiving - Marx Venatar (10%: -||-)
Bloodletter Hamofri (10%: -||-)
The Flamestarter - Lezter (10%: -||-)
The Warden - Mannicuz (10%: -||-)
Bloodletter Hamofri (10%: -||-)
The Flamestarter - Lezter (10%: -||-)
The Warden - Mannicuz (10%: -||-)
The Bloodbolstered (10%: -||-)
Savious II (10%: -||-)
Terenhiil (10%: -||-)
Aldasia (10%: -||-)
Ripped Soul - Sepia (10%: -||-)
The Bloodhandler - Cruoremius (10%: -||-)
The Ebon King - Tyrador Osdormia (10%: -||-)
Savious II (10%: -||-)
Terenhiil (10%: -||-)
Aldasia (10%: -||-)
Ripped Soul - Sepia (10%: -||-)
The Bloodhandler - Cruoremius (10%: -||-)
The Ebon King - Tyrador Osdormia (10%: -||-)
Kizutarami (As Five Heavens Burn, ~36) [Terrain [70%] Enviromental Effects [50%] Creepspawns [50%]
Cho'Ki - The Dweller (10%: only fixed position/spawn, model, damage and hp, no skills or tactics)
Gra'Zu - The Great Tide (10%: -||-)
Fhen'Ta - The Infernal (10%: -||-)
Tahla'Ra - The Stormcaller (10%: -||-)
Ozoun'Mi - The Eversung (10%: -||-)
Kizutarami - The Omnious One (10%: -||-)
]] Infestor of Innosence - Mahkl Jahck'Zuun (10%: -||-)
Gra'Zu - The Great Tide (10%: -||-)
Fhen'Ta - The Infernal (10%: -||-)
Tahla'Ra - The Stormcaller (10%: -||-)
Ozoun'Mi - The Eversung (10%: -||-)
Kizutarami - The Omnious One (10%: -||-)
]] Infestor of Innosence - Mahkl Jahck'Zuun (10%: -||-)
Altered Stuff:
-New set of attributes, I think it sucks just working with 3 and the primary attribute, *geesh* (Displayed as a multiboard.
-float-off text when damaging/taking damage
-Custom UI
-Skills will be mostly triggerbased since they will relate to herostats
-Lots of environment <> player functionalities, not only open doors but used in bossfights, terrain based happenings, spells/skills and traps.
-With the attribute system comes a new setting attribute system, similar to the one in Jarrachon
All feedback is welcome. Also I'f you find it similiar to another map I would appreciate you telling me so I can alter the concept.
Will add more info as the map grows.
Screens, so-far (new terrain with map remake, much better imo):
Osdar Waterfront
Solermus
(hmm don't know if it's anything special, but i think it's cool, on these walls you can walk and attack from an elevated position)
Solermus
(hmm don't know if it's anything special, but i think it's cool, on these walls you can walk and attack from an elevated position)
And for progressions:
Terrain: [||||||||||] 30%
Triggers: [||||||||||] 20%
Heroes: [||||||||||] 70% (7/10 )
Spells: [||||||||||] 0% Havn't started working with them yet.
Items: [||||||||||] 80% All systems go, only tooltips left.
Bosses: [||||||||||] donno rly how many percent since I don't know how many bosses there will be, I've made 2 so far, so lets say 5%, I like bosses