Tigger issue (team defeat and win)

ghost reaper

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hey need some help me with tigger issue i got 6 vs 6 team.
this is how my match is set out

each player starts with main building if killed = defeat i got that tigger working but when all 6 people are defeated how make over team win plz help
:):banghead::banghead::banghead::banghead:
 

Nherwyziant

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Create 2 integer variable, and then set it to 0 on initialization.

Every time a player loses, Int1 or Int2 will be increased by 1

if Int1 or Int2 is equal to 6, then defeat players.

Note: Int1 is for team 1 and Int 2 is for team 2.
 

ghost reaper

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Create 2 integer variable, and then set it to 0 on initialization.

Every time a player loses, Int1 or Int2 will be increased by 1

if Int1 or Int2 is equal to 6, then defeat players.

Note: Int1 is for team 1 and Int 2 is for team 2.

would you be able give step by step instructions to make hole thing work thxs
 

ghost reaper

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hey thanks for info it helped alot just 1 thing i forgot how to create counter for int1 and int2 thnaks for your time
 

ghost reaper

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this is way they get defeated
Events
Unit - Castle 0001 <gen> Dies
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Display to (All players) the text: PLAYER 1 IS DEFEAT!...
ext........ for 12 players

this is my win tigger not sure it right.
Events
Map initialization
Conditions
Int1 Equal to 6
Actions
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) (Show dialogs, Show scores)
Game - Victory Player 6 (Orange) (Show dialogs, Show scores)

ext..... for team 2

how do i make int1 and Int2 count defeats??
 

Nherwyziant

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I fixed your map, but I din't fix the unused slot and bounty thingy, It's really time taking.
 

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  • Sanitury_v2.0.w3x
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Nherwyziant

Be better than you were yesterday :D
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And oh, the blue is a pussy thing on leaver, I change it to <Player Name> has left the game lol.
 
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