South-Titan
New Member
- Reaction score
- 16
First. Pick one.
EVENT 1: Map Initialization
EVENT 2: Elapsed time is [number of seconds]
EVENT 3: A unit dies
EVENT 4: A unit is trained
EVENT 5: A player is defeated
EVENT 6: Player types [chat message]
Now, do this:
GAME->GAME MESSAGE ->To all players (or some players), display [Message].
---
EXAMPLE:
Player: "Oh noes! My beast died" *triggers EVENT 3*.
GAME MESSAGE: A bear holding a shark has died!
Or...
PLAYER: Oh noes! My beast died" *triggers Event 6*
GAME MESSAGE: Someone said that their beast died!
EVENT 1: Map Initialization
EVENT 2: Elapsed time is [number of seconds]
EVENT 3: A unit dies
EVENT 4: A unit is trained
EVENT 5: A player is defeated
EVENT 6: Player types [chat message]
Now, do this:
GAME->GAME MESSAGE ->To all players (or some players), display [Message].
---
EXAMPLE:
Player: "Oh noes! My beast died" *triggers EVENT 3*.
GAME MESSAGE: A bear holding a shark has died!
Or...
PLAYER: Oh noes! My beast died" *triggers Event 6*
GAME MESSAGE: Someone said that their beast died!