Timer and Item

pr0-assasin

New Member
Reaction score
4
2 Questions --

1)
Timer
Events
Unit - A unit owned by Player 1 (Red) Acquires an item
Conditions
((Triggering unit) has an item of type (Item-type of Battle Standard 0004 <gen>)) Equal to True
Actions
Countdown Timer - Create a timer window for Timer with title Time Until Win
Countdown Timer - Start Timer as a One-shot timer that will expire in 150.00 seconds
This is how the timer is created

This is how i have it getting destroyed ( Doesn't work)

Timer Destroyed
Events
Unit - A unit owned by Player 1 (Red) Loses an item
Conditions
((Triggering unit) has an item of type (Item-type of Battle Standard 0004 <gen>)) Equal to True
Actions
Countdown Timer - Destroy (Last created timer window)

How can i make this work?

2nd Question) I have no idea really on how to make it so, how do i put it, reserve an inventory slot for the battlestandard, so in essence the hero only has 5 slots for other items.
 

Murre

New Member
Reaction score
14
IDK if you can fix it any other way, or if this will fix it completely but this is cretainly a problem. You have put the Condition in the second trigger like this:
Trigger:
  • Conditions
    • ((Triggering unit) has an item of type (Item-type of Battle Standard 0004 &lt;gen&gt;)) Equal to -------&gt;True&lt;----------

TRUE, I suppose it should be false. :p
 
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