S
shadowvzs
Guest
some ideea, i think good, if u see leak then pls comment the triggers:
- little Map initialization trigger or little pause after starting the map
- i try inside every big trigger near starting game a little waiting
- removing leak's what i know.
- if you use many periodic event exemple every 0.01 then map can laggy, if you can the do with other event
Variables:
Multiboard=multiboard variable
Nation_question=dialog
Nation_Button=dialog button(array)
item_drop_rate=integer
Tempory_nr=integer(array)
number_of_player=integer
Player=player variable
My_Hero=unit (array) - this is the base hero!
Temp_point=point variable (array)
Quest=quest variable (array)
ReSpawnPoint=point variable
Leakeable point,groups (player and unit group), special effect,??
the leaks you can remove exemple if you store your point to variable and use custom script.. exemple:
here the ReSpawnPoint is the point variable...after create unit or something what you want clear the point, in action-Custon script and copy paste there this part:call RemoveLocation(udg_your variable)
The exemple trigger....
Hero Selection with dialog button
Creating Hero:
This trigger is enabled but initinal off
Multiboard for second player
Respawn
Item Drop Rate
Safe Zone
Death and Killing count
Leveling Count
PvP system for Killer Level Counting
- little Map initialization trigger or little pause after starting the map
- i try inside every big trigger near starting game a little waiting
- removing leak's what i know.
- if you use many periodic event exemple every 0.01 then map can laggy, if you can the do with other event
Variables:
Multiboard=multiboard variable
Nation_question=dialog
Nation_Button=dialog button(array)
item_drop_rate=integer
Tempory_nr=integer(array)
number_of_player=integer
Player=player variable
My_Hero=unit (array) - this is the base hero!
Temp_point=point variable (array)
Quest=quest variable (array)
ReSpawnPoint=point variable
Leakeable point,groups (player and unit group), special effect,??
the leaks you can remove exemple if you store your point to variable and use custom script.. exemple:
Code:
---------------- Triggering unit = Dying Unit --------------------
Set [B]ReSpawnPoint[/B] = (Position of triggering unit)
Wait ((Real((Hero level of (Triggering unit)))) / 2.00) seconds
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at
Custom script: call RemoveLocation(udg_[B]ReSpawnPoint[/B])
The exemple trigger....
Code:
map init
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Set item_drop_rate = 90
Set Tempory_nr[19] = 0
For each (Integer A) from 0 to 6, do (Actions)
Loop - Actions
Set tempory_num[(Integer A)] = 0
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
((Picked player) slot status) Equal to Is playing
Then - Actions
Set Number_of_player = (Number_of_player + 1)
Else - Actions
Do nothing
Code:
Start Question
Events
Time - Elapsed game time is 1.50 seconds
Conditions
Actions
Dialog - Clear Nation_question
Dialog - Change the title of Nation_question to Choose your nation
Dialog - Create a dialog button for Nation_question labelled Humans
Set Nation_Button[0] = (Last created dialog Button)
Dialog - Create a dialog button for Nation_question labelled Night Elf
Set Nation_Button[1] = (Last created dialog Button)
Dialog - Create a dialog button for Nation_question labelled Blood Elf
Set Nation_Button[2] = (Last created dialog Button)
Dialog - Create a dialog button for Nation_question labelled Orcs
Set Nation_Button[3] = (Last created dialog Button)
Dialog - Create a dialog button for Nation_question labelled Giants&Golems
Set Nation_Button[4] = (Last created dialog Button)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Dialog - Show Nation_question for (Picked player)
Wait 0.01 seconds
Code:
Create Ur Hero
Events
Dialog - A dialog button is clicked for Nation_question
Conditions
Actions
Set Temp_point[1] = (Random point in Region 007 <gen>)
Set Tempory_nr[14] = 0
If (Nation_Button[0] Equal to (Clicked dialog button)) then do (Unit - Create 1 *Human Hero* Male for (Triggering player) at Temp_point[1] facing Default building facing degrees) else do (Do nothing)
If (Nation_Button[1] Equal to (Clicked dialog button)) then do (Unit - Create 1 *Night Elf Female* Hero for (Triggering player) at Temp_point[1] facing Default building facing degrees) else do (Do nothing)
If (Nation_Button[2] Equal to (Clicked dialog button)) then do (Unit - Create 1 *Elf Male Hero* for (Triggering player) at Temp_point[1] facing Default building facing degrees) else do (Do nothing)
If (Nation_Button[3] Equal to (Clicked dialog button)) then do (Unit - Create 1 *Orc Hero* for (Triggering player) at Temp_point[1] facing Default building facing degrees) else do (Do nothing)
If (Nation_Button[4] Equal to (Clicked dialog button)) then do (Unit - Create 1 *Golem for* (Triggering player) at Temp_point[1] facing Default building facing degrees) else do (Do nothing)
Set Player = (Triggering player)
Set MyHero[(Player number of Player)] = (Last created unit)
Custom script: call RemoveLocation(udg_Temp_point[1])
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Some Defintion <gen> is on) Not equal to True
Then - Actions
Trigger - Turn on Some Defintion <gen>
Wait 1.00 game-time seconds
Trigger - Run Some Defintion <gen> (ignoring conditions)
Else - Actions
Wait 2.00 seconds
Trigger - Run Update Definition <gen> (ignoring conditions)
Code:
Some Defintion
Events
Conditions
Actions
Quest - Create a Required, undiscovered quest titled Spider Forest with the description Welcome on Spider F..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Quests[0] = (Last created quest)
Player - Set Neutral Hostile handicap to (((Real(Number_of_player)) x 100.00) x 2.00)%
Set Activ_players = (All players matching ((((Picked player) slot status) Equal to Is playing) and (((Picked player) controller) Equal to User)))
Hero - Make (Picked player) Heroes gain (100.00 x (Real(Number_of_player)))% experience from future kills
Custom script: call DestroyForce(udg_Activ_players)
Game - Display to (All players) the text: Game difficult leve...
Player - Set Player 11 (Dark Green) handicap to (((Real(Number_of_player)) x 100.00) x 2.00)%
Set Days = 1
-------- Multiboard Part --------
Multiboard - Create a multiboard with 6 columns and (Number_of_player + 1) rows, titled Hero Info
Set MultiBoard = (Last created multiboard)
For each (Integer A) from 1 to (Number_of_player + 1), do (Actions)
Loop - Actions
Multiboard - Set the width for MultiBoard item in column 1, row (Integer A) to 10.00% of the total screen width
Multiboard - Set the width for MultiBoard item in column 2, row (Integer A) to 4.00% of the total screen width
Multiboard - Set the width for MultiBoard item in column 3, row (Integer A) to 7.00% of the total screen width
Multiboard - Set the width for MultiBoard item in column 4, row (Integer A) to 5.00% of the total screen width
Multiboard - Set the width for MultiBoard item in column 5, row (Integer A) to 6.00% of the total screen width
Multiboard - Set the width for MultiBoard item in column 6, row (Integer A) to 6.00% of the total screen width
For each (Integer A) from 2 to (Integer A), do (Actions)
Loop - Actions
Multiboard - Set the color for MultiBoard item in column 1, row (Integer A) to (20.00%, 20.00%, 100.00%) with 10.00% transparency
For each (Integer B) from 1 to 6, do (Actions)
Loop - Actions
Multiboard - Set the text for MultiBoard item in column (Integer B), row (Integer A) to 0
Multiboard - Set the text for MultiBoard item in column 1, row 1 to Unit Name
Multiboard - Set the text for MultiBoard item in column 2, row 1 to Kills
Multiboard - Set the text for MultiBoard item in column 3, row 1 to K.L. Ration
Multiboard - Set the text for MultiBoard item in column 4, row 1 to Level
Multiboard - Set the text for MultiBoard item in column 5, row 1 to Deaths
Multiboard - Set the text for MultiBoard item in column 6, row 1 to Killer Lv.
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MyHero[(Integer A)] Not equal to No unit
Then - Actions
Multiboard - Set the text for MultiBoard item in column 1, row ((Integer A) + 1) to (Name of MyHero[(Integer A)])
Multiboard - Set the text for MultiBoard item in column 4, row ((Integer A) + 1) to 1
Else - Actions
Multiboard - Show MultiBoard
Wait 1.00 seconds
Multiboard - Change the color of the title for MultiBoard to (40.00%, 40.00%, 100.00%) with 0.00% transparency
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
Multiboard - Set the color for MultiBoard item in column (Integer A), row 1 to (100.00%, 100.00%, 20.00%) with 40.00% transparency
Code:
Update Definition
Events
Conditions
Actions
Set Tempory_nr[29] = ((Player number of (Owner of (Last created unit))) + 1)
Multiboard - Set the text for MultiBoard item in column 1, row Tempory_nr[29] to (Name of MyHero[Tempory_nr[29]])
Multiboard - Set the text for MultiBoard item in column 4, row Tempory_nr[29] to 1
Code:
reSpawn
Events
Unit - A unit owned by Neutral Hostile Dies
Conditions
((Dying unit) is Summoned) Not equal to True
Actions
---------------- Triggering unit = Dying Unit --------------------
Custom script: local location udg_ReSpawnPoint = GetUnitLoc(GetTriggerUnit())
Set Tempory_nr[26] = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Tempory_nr[26] Less than or equal to item_drop_rate
Then - Actions
Item - Create (Random level (Random integer number between 1 and 10) Purchasable item-type) at ReSpawnPoint
Else - Actions
Wait ((Real((Hero level of (Triggering unit)))) / 2.00) seconds
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at ReSpawnPoint facing Default building facing degrees
Custom script: call RemoveLocation(udg_ReSpawnPoint)
Code:
inc dec item drop rate
Events
Player - Player 1 (Red) types a chat message containing - as An exact match
Player - Player 1 (Red) types a chat message containing + as An exact match
Conditions
(item_drop_rate Greater than or equal to 0) or (item_drop_rate Less than or equal to 100)
Actions
If ((Entered chat string) Equal to -) then do (Set item_drop_rate = (item_drop_rate - 5)) else do (Do nothing)
If ((Entered chat string) Equal to +) then do (Set item_drop_rate = (item_drop_rate + 5)) else do (Do nothing)
If (item_drop_rate Equal to -5) then do (Set item_drop_rate = 0) else do (Do nothing)
If (item_drop_rate Equal to 105) then do (Set item_drop_rate = 100) else do (Do nothing)
Game - Display to (All players) the text: Item Drop Rate was ...
Code:
SafeZone
Events
Unit - A unit enters Arena <gen>
Conditions
Actions
Unit - Make (Entering unit) Invulnerable
Code:
SafeZoneLeave
Events
Unit - A unit leaves Arena <gen>
Conditions
Actions
Unit - Make (Leaving unit) Vulnerable
Code:
Killing and Deaths Count
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Killing unit)) controller) Equal to User
Then - Actions
Set Tempory_nr[29] = (Player number of (Owner of (Killing unit)))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Kills[Tempory_nr[29]] Not equal to 0
Then - Actions
Set Temp_Real = (((KillRations[Tempory_nr[29]] x (Real(Kills[Tempory_nr[29]]))) + (Real((Level of (Dying unit))))) / ((Real(Kills[Tempory_nr[29]])) + 1.00))
Else - Actions
Set Temp_Real = (Real((Level of (Dying unit))))
Set Kills[Tempory_nr[29]] = (Kills[Tempory_nr[29]] + 1)
Set KillRations[Tempory_nr[29]] = Temp_Real
Multiboard - Set the text for MultiBoard item in column 2, row (Tempory_nr[29] + 1) to (String(Kills[Tempory_nr[29]]))
Multiboard - Set the text for MultiBoard item in column 3, row (Tempory_nr[29] + 1) to (String(KillRations[Tempory_nr[29]]))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MyHero[(Player number of (Owner of (Dying unit)))] Equal to (Dying unit)
Then - Actions
Set Tempory_nr[29] = (Player number of (Owner of (Dying unit)))
Set Deaths[Tempory_nr[29]] = (Deaths[Tempory_nr[29]] + 1)
Multiboard - Set the text for MultiBoard item in column 5, row (Tempory_nr[29] + 1) to (String(Deaths[Tempory_nr[29]]))
Else - Actions
Do nothing
Code:
Leveling
Events
Unit - A unit Gains a level
Conditions
MyHero[(Player number of (Owner of (Leveling Hero)))] Equal to (Leveling Hero)
Actions
Set Tempory_nr[29] = (Player number of (Owner of (Leveling Hero)))
Set Levels[Tempory_nr[29]] = (Hero level of (Leveling Hero))
Multiboard - Set the text for MultiBoard item in column 4, row (Tempory_nr[29] + 1) to (String(Levels[Tempory_nr[29]]))
Code:
PvP
Events
Unit - A unit Is attacked
Conditions
((Owner of (Attacked unit)) is an ally of (Owner of (Attacking unit))) Equal to True
((Owner of (Attacking unit)) controller) Equal to User
(Owner of (Attacking unit)) Not equal to (Owner of (Attacked unit))
Actions
Game - Display to (All players) the text: ((Name of (Attacking unit)) + is attacked his alliance, attacked unit automatical begin self defens system (heal half damage).)
Unit - Set life of (Attacked unit) to ((Life of (Attacked unit)) + ((Damage taken) / 2.00))
Set Temp_point[2] = (Position of (Attacked unit))
Cinematic - Ping minimap for (All players) at Temp_point[2] for 3.00 seconds
Custom script: call RemoveLocation(udg_Temp_point[2])
Code:
PvP Die
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) is an ally of (Owner of (Dying unit))) Equal to True
((Owner of (Killing unit)) controller) Equal to User
(Level of Killing Level for (Dying unit)) Equal to 0
(Owner of (Dying unit)) Not equal to (Owner of (Killing unit))
Actions
Unit - Change color of (Killing unit) to (Color of Neutral Extra)
Set Temp_point[2] = (Position of (Dying unit))
Cinematic - Ping minimap for (All players) at Temp_point[2] for 3.00 seconds
Custom script: call RemoveLocation(udg_Temp_point[2])
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Killing unit) Equal to MyHero[(Player number of (Owner of (Killing unit)))]
Then - Actions
Unit - Set mana of (Killing unit) to 0.00%
Unit - Set life of (Killing unit) to ((Life of (Killing unit)) / 10.00)
Set Tempory_nr[28] = ((Owner of (Killing unit)) Current gold)
Player - Set (Owner of (Killing unit)) Current gold to (Tempory_nr[28] / 2)
Unit - Remove All buffs from (Killing unit)
Game - Display to (Player group((Owner of (Dying unit)))) the text: ((Name of (Killing unit)) + ( killed his allance Hero + ((Name of (Dying unit)) + , now attacker unit lose 50% life and 100% mana and half gold and dispel all buff on killer unit.)))
Else - Actions
Unit - Set mana of (Killing unit) to 0.00%
Unit - Remove All buffs from (Killing unit)
Unit - Set life of (Killing unit) to ((Life of (Killing unit)) / 2.50)
Player - Set (Owner of (Killing unit)) Current gold to (((Owner of (Killing unit)) Current gold) - 500)
Game - Display to (Player group((Owner of (Dying unit)))) the text: ((Name of (Attacking unit)) + ( killed his allance unit + ((Name of (Dying unit)) + , now attacker unit lose 40% life and 100% mana and 500 gold and dispel all buff on killer unit.)))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Killing Level for (Killing unit)) Equal to 0
Then - Actions
Unit - Add Killing Level to (Killing unit)
Else - Actions
Unit - Increase level of Killing Level for (Killing unit)
Set Tempory_nr[29] = (Player number of (Owner of (Killing unit)))
Set KillerLV[Tempory_nr[29]] = (Level of Killing Level for (Killing unit))
Multiboard - Set the text for MultiBoard item in column 6, row Tempory_nr[29] to (String(KillerLV[Tempory_nr[29]]))
Game - Display to (All players) the text: (((Name of (Killing unit)) + ( is stage + (String((Level of Killing Level for (Killing unit)))))) + ( killer, who kill him rich with gold, his price is + (String(((Level of Killing Level for (Killing unit)) x 1000)))))
Code:
Killer Stage Clearing
Events
Unit - A unit Dies
Conditions
((Owner of (Dying unit)) controller) Equal to User
(Level of Killing Level for (Dying unit)) Greater than 0
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Killing Level for (Dying unit)) Greater than 1
Then - Actions
Unit - Decrease level of Killing Level for (Dying unit)
Game - Display to (All players) the text: (((Name of (Dying unit)) + ( is stage + (String((Level of Killing Level for (Dying unit)))))) + ( killer, who kill him rich with gold, his price is + (String(((Level of Killing Level for (Dying unit)) x 1000)))))
Else - Actions
Unit - Remove Killing Level from (Dying unit)
Unit - Change color of (Killing unit) to (Color of (Owner of (Dying unit)))
Game - Display to (All players) the text: ((Name of (Dying unit)) + now his hero spirit is clear, he is not killer.)
Set Tempory_nr[29] = (Player number of (Owner of (Killing unit)))
Set KillerLV[Tempory_nr[29]] = (Level of Killing Level for (Killing unit))
Multiboard - Set the text for MultiBoard item in column 1, row (Tempory_nr[29] + 1) to (String(KillerLV[Tempory_nr[29]]))