Hello again, I have a unit based off a missle model, which shouldn't be the problem but I'll toss it out here anyways; And I have a trigger that goes like this:
Orb is the unit based off the missile model (It's set earlier in the trigger, didn't feel like putting it all in) and I'm wondering if having two animation actions going off at relatively the same time kinda screws with each other. When I cast my spell, which is supposed to make the Orb fly up and grow in size at the same time, it stays the same height, but once it reaches it's max height and does what it's supposed to do. The spell it casts goes off at 1000 units height, but the Orb still appears on the ground. Any ideas?
EDIT: I have tried putting the fly height animation change in a different trigger, I have tried changing the model, I have tried fooling around with the base fly height of the dummy. Nothing is working.
Code:
Actions
Unit - Add Crow Form to Orb
Unit - Remove Crow Form from Orb
Animation - Change Orb flying height to 1000.00 at 250.00
Wait 0.05 seconds
Animation - Change Orb's size to (150.00%, 150.00%, 150.00%) of its original size
Orb is the unit based off the missile model (It's set earlier in the trigger, didn't feel like putting it all in) and I'm wondering if having two animation actions going off at relatively the same time kinda screws with each other. When I cast my spell, which is supposed to make the Orb fly up and grow in size at the same time, it stays the same height, but once it reaches it's max height and does what it's supposed to do. The spell it casts goes off at 1000 units height, but the Orb still appears on the ground. Any ideas?
EDIT: I have tried putting the fly height animation change in a different trigger, I have tried changing the model, I have tried fooling around with the base fly height of the dummy. Nothing is working.