Trigger causes severe fps drop the first time it runs.

Zealot

Member
Reaction score
11
So I've been working on an ability that grants allied units bonus stats based on his own attributes.
I've used the +damage, +attack speed etc. item bonuses to achieve this. Problem is I've set up these abilities to have 255 levels, so it works like this Strength of the Hero = Bonus Damage added to the unit. The ability itself works properly, but it causes insane fps drop the first time the trigger is used, and I do mean insane. How do I make it so it runs during map loading?
Spawning a unit, giving it the ability and making it use it happens only after the map has loaded, even though the event used is Map Initialization.
Help would be much appreciated.
 

thorhunter

You can change this now in User CP.
Reaction score
32
You need to create some dummy unit and give it this ability at map initialization (you don't need it to cast to preload it).
 

dracolich

TH.net Regular
Reaction score
15
better use 2-point based pack of abilities, than ur.
noone want to load 20000 seconds cause u cant handle optimization.
 
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