Trigger:
- Defeat
- Events
- Time - Every 1.00 seconds of game time
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (All units of (Units of type Dodger) are dead) Equal to True
- Then - Actions
- Trigger - Turn off (This trigger)
- Sound - Stop music Immediately
- Countdown Timer - Pause Trap_Timer
- Cinematic - Turn cinematic mode On for Player_Group
- Cinematic - Fade out over 3.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Wait 5.00 seconds
- Player Group - Pick every player in Player_Group and do (Game - Defeat (Picked player) with the message: Defeat!)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
I set that if all unit of type xx is dead, all player would be defeated. For some strange reason, if the last unit type of xxx dead are belong to computer. The defeat would not be execute.