trigger

U

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i want to set up a map with custom units so melee triggers won't work. i need to know how.....

set victory conditions.( enemy has no buildings left)
set music.(which action do i use?)
set ai.
set starting resources.
 

Darg

Administrator
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set starting resources:

find the action 'player - set property'

set music:

this is actually a tough one, nobody seems to be able to figure this one out. we have developed a workaround for it, and that is importing/exporting the game music in the sound editor, and then using the 'play sound' action to try and develop some sort of playlist.

set ai:

again, this one is a little tough, you can find a list of ai's in war3.mpq. Get winMPQ or mpqVIEW and use that to open up war3.mpq (I will post these links up in the FAQ shortly).

Unfortunately, I can't tell you which one to use, other than common.ai or melee.ai. You might have to muck around with this one.

set victory conditions:

i'm actually trying to sort this one out myself, and thus far I haven't been having any luck! Give me a bit of time, and I will get to the bottom of this.
 
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