Hu?
It should be simple
If a specific unit/structure dies
wait 60 seconds
if there still isn't one that player loses
How about that? Hope thats understandable xD
For any unit dies event:
Trigger:
- Event
- Unit - A unit dies
- Conditions
- Actions
- Game - Defeat (Owner of (Dying Unit)) with the message: Hahahahah you loose, noob (?)
For specific unit dies event:
Trigger:
- Event
- Unit - A unit dies
- Conditions
- (Unit-type of (Dying Unit)) Equal to Noob Man
- Actions
- Game - Defeat (Owner of (Dying Unit)) with the message: Hahahahah you loose, noob (?)
byee
Wait, question on this, is this only for 1 player? Because its a 12 player map lol, or does this mean, whoever is controlling the unit that dies, they lose? If its that then theres no problem, everyone will have different stuff
But I dont want everyone to lose the game lol, if one players main structure dies, that player loses.