Unit Natural Removal?

Bribe

vJass errors are legion
Reaction score
67
JASS:

call SetUnitPosition(zing,10000,10000)
call SetUnitExploded(zing,true)
call KillUnit(zing)


Will this mostly achieve "RemoveUnit" but without the stupid RAM leak? My computer is really bad at RAM-checking so I don't get very accurate results.
 
General chit-chat
Help Users

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top