hopy
Active Member
- Reaction score
- 64
Got 2 questions so far today, one of them I already asked befor but doesnt work yet so I thought I'd ask again.
Question one: Fixed, Thank you.
The simple question about hit chance ...
Take for example:
Unit one: has the standart ability evasion wich gives him 30% chance to evade an attack.
Unit two: Has a buff from a custom curse ability wich gives him a -100% chance to miss (aka: gives him 100% bonus chance to hit).
If Unit two were to attack unit one ... how much chance of hitting would unit two have?
Would the negative curse cancel out the evasion of wont it matter and still have 30% chance of missing?
Awnser: The Curse will be calculated first and the evasion afther. so at first WIII would say: -100% chance to miss is a hit (always) and afther that it would calculate the evasion with: -30% chance to hit wich would still be only 70% chance to hit with or without the custom curse.
Question two: Fixed, Thank you. (I think? xD)
A bit more complicated question.
I want to have a unit that can upgrade to another unit like a building.
(Like in a "Scout Tower -> Guard Tower" or a Town Hall Upgrade)
It should have a gold cost, lumber cost and building time. (so beserk and stuff wont work).
Would I have to trigger this or is there a simpeler way of achieving this?
My idea was that maybe if I made the unit a building but give it normal attack and movement speed ... would it work?
The whole ability would have to be triggered. can post a trigger tomorow if I get it working.
Thank you for help in advance and +rep if you help solve a problem. Thank you.
Added awnser to the question incase someone else needs it too ... would save em time
Question one: Fixed, Thank you.
The simple question about hit chance ...
Take for example:
Unit one: has the standart ability evasion wich gives him 30% chance to evade an attack.
Unit two: Has a buff from a custom curse ability wich gives him a -100% chance to miss (aka: gives him 100% bonus chance to hit).
If Unit two were to attack unit one ... how much chance of hitting would unit two have?
Would the negative curse cancel out the evasion of wont it matter and still have 30% chance of missing?
Awnser: The Curse will be calculated first and the evasion afther. so at first WIII would say: -100% chance to miss is a hit (always) and afther that it would calculate the evasion with: -30% chance to hit wich would still be only 70% chance to hit with or without the custom curse.
Question two: Fixed, Thank you. (I think? xD)
A bit more complicated question.
I want to have a unit that can upgrade to another unit like a building.
(Like in a "Scout Tower -> Guard Tower" or a Town Hall Upgrade)
It should have a gold cost, lumber cost and building time. (so beserk and stuff wont work).
Would I have to trigger this or is there a simpeler way of achieving this?
My idea was that maybe if I made the unit a building but give it normal attack and movement speed ... would it work?
The whole ability would have to be triggered. can post a trigger tomorow if I get it working.
Thank you for help in advance and +rep if you help solve a problem. Thank you.
Added awnser to the question incase someone else needs it too ... would save em time