Seannny
Why GUI when you can Jass?
- Reaction score
- 46
level 1 to 5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to (==) Bandit
Actions
Wait 15.00 seconds
Set Point = (Random point in Flarin Ruin Bandits <gen>)
Unit - Create 1 Bandit for Player 11 (Dark Green) at Temp facing (Position of (Triggering unit))
Custom script: call RemoveLocation (udg_Temp)
My guess is that the wait screws it up.. but it never did any other of my maps... so :nuts:
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to (==) Bandit
Actions
Wait 15.00 seconds
Set Point = (Random point in Flarin Ruin Bandits <gen>)
Unit - Create 1 Bandit for Player 11 (Dark Green) at Temp facing (Position of (Triggering unit))
Custom script: call RemoveLocation (udg_Temp)
My guess is that the wait screws it up.. but it never did any other of my maps... so :nuts: