Units dont revive

Seannny

Why GUI when you can Jass?
Reaction score
46
level 1 to 5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to (==) Bandit
Actions
Wait 15.00 seconds
Set Point = (Random point in Flarin Ruin Bandits <gen>)
Unit - Create 1 Bandit for Player 11 (Dark Green) at Temp facing (Position of (Triggering unit))
Custom script: call RemoveLocation (udg_Temp)

My guess is that the wait screws it up.. but it never did any other of my maps... so :nuts:
 

DBZ-123

TH.net Regular
Reaction score
19
Position of Triggering unit leaks

set as variable and remove

Condition should be
Unit-type of (dying unit)) Equal to (==) Bandit
 

Nerfpl

New Member
Reaction score
53
^^
Set Point = (Random point in Flarin Ruin Bandits <gen>)
Unit - Create 1 Bandit for Player 11 (Dark Green) at Temp facing (Position of (Triggering unit))

thats the problem
 

Seannny

Why GUI when you can Jass?
Reaction score
46
^^
Set Point = (Random point in Flarin Ruin Bandits <gen>)
Unit - Create 1 Bandit for Player 11 (Dark Green) at Temp facing (Position of (Triggering unit))

thats the problem

Oh hey, Good call. +rep
 
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