Units without buttons

I

Invisibleon

Guest
I've found a great map: Castle Fight v.1.12 (by gekko). The way creeps go is very interesting - but i can't still find the answer to the question: how can i clear all creep-buttons (like atack, patrol, hold, stop) ?
I thought to make my own "black" buttons and place them somewhere over these buttons... :nuts:
Tried to look in object editor - nothing...
Tried to make my own system: player select unit / condition / deselect - but there is still some time when player can fast click left-mouse-button than right-mouse-button to give an order...

So, i dono... help plz:thup:
 
I

Invisibleon

Guest
Classification: ward

However, you can still use the right-click command

Edit: nvm...

Edit: nvm... - dont understand this one :banghead:
ward works -thanks
but creeps still can be ordered to do smth
 

Metaldrummer

New Member
Reaction score
11
Okay here goes...

Classifying the unit as a ward does get rid of the pictures.

To make sure he doesn't go anywhere you tell him, use this:
Trigger:
  • Events
    • Unit - A unit owned by Player 1 (Red) Is issued an order targeting a point
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • (Region 000 <gen> contains (Target point of issued order)) Equal to False
          • (Unit-type of (Triggering unit)) Equal to Footman
    • Actions
      • Unit - Order (Triggering unit) to Attack-Move To (Center of Region 000 <gen>)

I just had a Footman controlled by Player 1 (Red), to go to Region 000 across the map.
 

Genkora

Frog blast the vent core!
Reaction score
92
Okay here goes...

Classifying the unit as a ward does get rid of the pictures.

To make sure he doesn't go anywhere you tell him, use this:
Trigger:
  • Events
    • Unit - A unit owned by Player 1 (Red) Is issued an order targeting a point
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • (Region 000 <gen> contains (Target point of issued order)) Equal to False
          • (Unit-type of (Triggering unit)) Equal to Footman
    • Actions
      • Unit - Order (Triggering unit) to Attack-Move To (Center of Region 000 <gen>)

I just had a Footman controlled by Player 1 (Red), to go to Region 000 across the map.

just make sure you make region 000 behind the enemy base, outside of the playable map area, or better yet, under the enemy main base.
 
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