Mr.Tutorial
Hard in the Paint.
- Reaction score
- 42
PROBLEM SOLVED
First off, I don't know whats going on with this trigger, its just not working as I suspected it to.
What this trigger SHOULD do is check if all players are playing and are users, if they are it should create 1 captain for every player that is here in center of integer A which is 1-10. I have my variables to so it makes more sense.
Variables:
So the player number & the integer A should make it work, but I don't know, I'm confused . I've tried many things.
Spawning Trigger:
First off, I don't know whats going on with this trigger, its just not working as I suspected it to.
What this trigger SHOULD do is check if all players are playing and are users, if they are it should create 1 captain for every player that is here in center of integer A which is 1-10. I have my variables to so it makes more sense.
Variables:
Code:
Variables
Events
Map initialization
Conditions
Actions
Set Players[1] = Player 1 (Red)
Set Players[2] = Player 2 (Blue)
Set Players[3] = Player 3 (Teal)
Set Players[4] = Player 4 (Purple)
Set Players[5] = Player 5 (Yellow)
Set Players[6] = Player 6 (Orange)
Set Players[7] = Player 7 (Green)
Set Players[8] = Player 8 (Pink)
Set Players[9] = Player 9 (Gray)
Set Players[10] = Player 10 (Light Blue)
Do nothing
Set PlayerRegions[1] = red <gen>
Set PlayerRegions[2] = blue <gen>
Set PlayerRegions[3] = teal <gen>
Set PlayerRegions[4] = purple <gen>
Set PlayerRegions[5] = yellow <gen>
Set PlayerRegions[6] = orange <gen>
Set PlayerRegions[7] = green <gen>
Set PlayerRegions[8] = pink <gen>
Set PlayerRegions[9] = gray <gen>
Set PlayerRegions[10] = light blue <gen>
Do nothing
Set PlayerColor[1] = |cFF0000FF
Set PlayerColor[2] = |cFFFF0000
Set PlayerColor[3] = |cFFFFFF00
Set PlayerColor[4] = |cFF800080
Set PlayerColor[5] = |cFF00FFFF
Set PlayerColor[6] = |cFF0080FF
Set PlayerColor[7] = |cFF00C000
Set PlayerColor[8] = |cFFFF00FF
Set PlayerColor[9] = |cFF808080
Set PlayerColor[10] = |cFF83D1E9
So the player number & the integer A should make it work, but I don't know, I'm confused . I've tried many things.
Spawning Trigger:
Code:
spawn unit
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Fade in over 6.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Player Group - Pick every player in (All players) and do (Camera - Pan camera for (Picked player) to (Center of PlayerRegions[(Player number of (Triggering player))]) over 0.00 seconds)
Wait 0.50 seconds
Player Group - Pick every player in (All players matching ((((Picked player) controller) Equal to User) and (((Picked player) slot status) Equal to Is playing))) and do (Actions)
Loop - Actions
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Unit - Create 1 Captain for Players[(Integer A)] at (Center of PlayerRegions[(Player number of (Player((Integer A))))]) facing 90.00 degrees